Small Humanoid, Chaotic Evil
Armor Class 12
Hit Points 33 (6d6 + 12)
Speed 35 ft.
STR
10 (+0)
DEX
15 (+2)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
8 (-1)
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 11
Languages Common, Undercommon
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Sunlight Sensitivity. While in sunlight, the skaven has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Keen Smell: The skaven has advantage on Wisdom (Perception) checks that rely on smell.

Pack Tactics: The skaven has advantage on an attack roll against a creature if at least one of its allies is within 5 feet of the creature and the ally isn’t incapacitated.

Tough:  If damage reduces the plague monk to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is from a critical hit. On a success, the plague monk drops to 1 hit point instead.

Pestilent: Devotees of Clan Pestilens are immune to the effects of poison and disease, though they remain capable of carrying such afflictions.

Actions

Multiattack: The plague monk makes two attacks with its fetid blades.

Fetid Blades. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must make a DC 10 Constitution saving throw, taking 5 (2d4) poison damage on a failed save, or half as much damage on a successful one.

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Description

The Plague Monks of Clan Pestilens are fanatical zealots who are utterly dedicated to the spreading of corruption and decay in the name of their Clan and that of the Horned Rat.

Monster Tags: humanoid

Habitat: ArcticCoastalDesertForestHillMountainSwampUnderdarkUrban

ZenBear

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