False Appearance: While Motionless, the Briarheart Treant is indistinguishable froma regular tree.
Seige Monster: The Briarheart Treant deals double damage to structures and objects.
Thorns: Any creature that successfully breaks out of the Briarheart Treant's grapple takes 5(2d4) piercing damage.
Innate Spellcasting: The Briarheart Treant can innately cast the following spells, requiring no material components. Its spellcasting ability is wisdom(Spell Save DC 18).
At Will: Detect Poison and Disease, Goodberry
3/Day: Spike Growth
1/Day: Wall of Thorns
Multiattack: The Briarheart Treant makes 4 vine attacks.
Vine: Melee Weapon Attack: +11 to hit, reach 15 ft., 1 target. Hit: 13 (3d4 + 6) Slashing damage, and the target is grappled (Escape DC 19). The Briarheart Treant may grapple up to 6 creatures at a time.
Rock: RangedWeapon Attack: +11 to hit, range 30/90 ft., 1 target. Hit: 28 (4d8 + 6) bludgeoning damage.
Drain Life(Recharge 5-6): The Briarheart Treant forces each creature it has grappled to make a DC 19 Constitution Save. On a failure, a creature takes 32(5d12) necrotic damage, and their hit point maximum is reduced by half the damage taken. On a successful save, they take half damage, and their hit point maximum isn't reduced. The Briarheart Treant regains hit points equal to half the total damage dealt by this ability, as well as the benefits of a Greater Restoration spell.
Transfer Life: As a reaction, directly after using Drain Life, the Briarheart Treant may choose another creature it can touch within 15 feet to receive the hit points, instead of regaining them itself. When it uses this reaction, it can choose for the target to regain missing hit points, or gain equivalent temporary hit points. The target also receives the benefits of a Greater Restoration spell.
Description
"A giant, ancient tree-being. Its bark is woven with glowing, thorny vines that pulse with a life force of their own."
Arbiters of Life: Some of the most Lawful denizens of the forest, Briarhearts are a special breed of Treant that stand apart from their kin. While all Treants seek to protect the balance of nature from outside threats, Briarhearts do this by redistributing the volatile life energy of the forest. These abilities to give and take lives are why Briarheart's hold themselves to a higher standard.
Most treants simply follow their naturally good-natured instincts, but for a Briarheart to save one life, it often has to end aother. They follow a strict code, never taking life from the unwilling, or giving it to the undeserving, though they'll disregard these rules in the heat of battle. Outside situations where their own lives are threatened, they act as healers for plants, beasts & Fairy creatures, removing supernatural afflictions.
Vines, Not Branches: All Treants have natural animating magic that they can use to give temporary mobility to plant life around them. Most use this to animate other trees, turning them into temporary copies of themselves. Briarhearts bring thorny vines to life instead, wrapping them around their foes and using them as conduits for energy. They're constantly draped with vines themselves, regardless of their environment.
Ancient Wisdom: Apart from the elusive Elder Treants, a Briarheart is probably the oldest, and most knowledgeable, living thing in the forest. While largely ignorant of the going-ons of humanoid civilization, they remember much about the forest, the land, and the art of healing that the rest of the world has forgotten.
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