Medium Humanoid (Human, Shapechanger), Chaotic Neutral
Armor Class 12 Wolf Tribe Armor (12)/Natural armor (14)
Hit Points 38 (4d8 + 6)
Speed 30 ft.
STR
15 (+2)
DEX
11 (+0)
CON
14 (+2)
INT
10 (+0)
WIS
11 (+0)
CHA
14 (+2)
Skills Perception +4, Stealth +3
Damage Resistances Cold
Damage Immunities Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Silvered
Senses Passive Perception 14
Languages Common (can't speak in wolf form)
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Werewolf. The Tribesman can use its action to turn into werewolf or back into its true form, which is humanoid. Its statistics are the same in each form, except its hit points which is +20 in werewolf form. Any equipment it is wearing transformed becomes invisible to the naked eye. It reverts to its true form if it dies.

Grey Wolf Hide Armor. This Hide armor grantes Pack Tactics: advantage on attack rolls against a creature if at least one of it's allies is within 5 feet of the creature and the ally isn’t incapacitated. It also grants resistance to cold damage.

Actions

Multiattack. The Tribesman makes two attacks: either with its spear or shield (humanoid form); or one with its bite and one with its claws (Werewolf form).

Wolf Tribe Tusk Club. (Humanoid Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft. one creature. Hit: 8 (1d8+4) bludgeoning + 3 (1d6) piercing damage. On a hit the Tribesman can force target 5 ft' backwards dragging the creature 5 feet with you or  succeed on a DC 12 STR saving throw. This ability costs no movement and does not provoke opportunity attacks.

Bite. (Werewolf Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 6 (1d8 + 2) piercing damage. If the target is a humanoid, it must succeed on a DC 12 Constitution saving throw or be cursed with werewolf lycanthropy.

Claws. (Werewolf Form Only). Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2) slashing damage.

Description

The Gray Wolf tribe are Uthgardt barbarians of the North Heartlands, with their base of operations in Raven Rocks. They all have a characteristic every single member shared: they all have the ability to turn into savage werewolves. The Grey Wolf Tribe primary objective is to rid the Heartlands of magic practitioners and contain any great magic items and sites, as best they can.

These tribesman view their lycanthropy not as a curse, but as an inheritance that was to be embraced. Rumour has it they are known to prowl in packs with actual wolves.

Monster Tags: Shapechanger

Habitat: ArcticForestHillMountain

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