Medium Monstrosity, Lawful Neutral
Armor Class 13
Hit Points 45 (6d8 + 18)
Speed 30 ft.
STR
12 (+1)
DEX
14 (+2)
CON
16 (+3)
INT
14 (+2)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws DEX +4, CON +5
Skills Arcana +4, Medicine +3
Senses Darkvision - 60ft, Passive Perception 11
Languages Common, Primordial
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits
  • Brewing Expertise: The Alchemorph has proficiency with Alchemist's supplies and can brew potions as a bonus action, following the rules for potion brewing.

  • Potion Manipulation: The Alchemorph can imbibe or administer a potion as a bonus action without provoking opportunity attacks.

 

Actions
  • Potion Throw: The Alchemorph throws a potion vial at a target within 30 feet. Make a ranged attack roll. On a hit, the target takes 5 (1d6 + 2) acid, fire, or poison damage, depending on the type of potion thrown. The Alchemorph carries three potions of different types.

  • Corrosive Burst (Recharge 5-6): The Alchemorph shatters a vial of corrosive liquid in an area. Each creature within a 10-foot radius centered on a point the Alchemorph chooses must make a DC 13 Dexterity saving throw, taking 12 (3d6 + 2) acid damage on a failed save, or half as much on a successful one.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Anonymous121

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