Intimidating Strikes. The captain adds his Charisma modifier to the damage roll for his cutlass attacks (included in the attack).
Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.
Multiattack. The captain makes two attacks with his cutlass.
Cutlass (+2). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.
The captain can make a bonus action attack with one of the four pistols he carries on him. After a pistol is fired, it will need to be reloaded outside of combat.
Pistol (+1). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 8 (1d10 + 3) piercing damage.
Don't Fail Me Now (2/day). Whenever a friendly creature within 30 feet of the captain is reduced to 0 hit points, the captain can yell perilous threats to allow that creature to regain 1 hit point.
Description
Art by Sarah Madura @sariue45459
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