Medium Humanoid (Human), Lawful Evil
Armor Class 14 (studded leather)
Hit Points 45 (7d8 + 14)
Speed 30 ft., Swim 30 ft.
STR
16 (+3)
DEX
14 (+2)
CON
14 (+2)
INT
12 (+1)
WIS
12 (+1)
CHA
14 (+2)
Skills Athletics +5, Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Dwarvish, Giant
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Intimidating Strikes. The captain adds his Charisma modifier to the damage roll for his cutlass attacks (included in the attack).

Sea Legs. The captain has advantage on ability checks and saving throws to resist being knocked prone.

Actions

Multiattack. The captain makes two attacks with his cutlass.

Cutlass (+2). Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d6 + 7) slashing damage.

Bonus Actions

The captain can make a bonus action attack with one of the four pistols he carries on him. After a pistol is fired, it will need to be reloaded outside of combat.

Pistol (+1). Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 8 (1d10 + 3) piercing damage.

Reactions

Don't Fail Me Now (2/day). Whenever a friendly creature within 30 feet of the captain is reduced to 0 hit points, the captain can yell perilous threats to allow that creature to regain 1 hit point.

Description

Art by Sarah Madura @sariue45459

DinarGrimm

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