Withered Gaze: As an Action, this creature attempts to frighten a Target. The target must roll 8 or higher on a Wisdom saving throw. If throw is failed, Target is now Frightened.
Action Name. Strengthened Hits
Action Melee Attack. The skeleton punches with its mineral encrusted bones: reach 5 ft, 1 target. Hit: (2d6) Bludgeon damage.
Grapple or something
While in melee combat, this Creature cannot react.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Adventurers unlucky enough to get stuck underground may find their souls and (what is left of) their bodies trapped in Amber, stuck wandering forgotten caves for the rest of time.
Skeletons unevenly covered with Amber, with Glowing Blue eye sockets. You may even find some with Gems where their eyes should be.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/19/2023 7:24:57 PM
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26
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1
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A
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Coming Soon
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