Huge Undead, Chaotic Evil
Armor Class 8 (natural armor)
Hit Points 105 (10d12 + 40)
Speed 40 ft.
STR
21 (+5)
DEX
8 (-1)
CON
19 (+4)
INT
5 (-3)
WIS
9 (-1)
CHA
6 (-2)
Skills Perception +2
Condition Immunities Poisoned
Senses Passive Perception 12
Languages Giant
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Resistances. Bludgeoning damage from nonmagical attacks

Immunities. Poison damage

Actions

Multiattack. The zombie giant makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 18 (3d8 + 5) bludgeoning damage.

Rock. Ranged Weapon Attack: +8 to hit, range 60/240 ft., one target. Hit: 21 (3d10 + 5) bludgeoning damage.

Description

From the Tal'Dorei Reborn Campaign Setting.

Those who travel through the Parchwood Timberlands sometimes hear thunder roll through the valley, accompanied by the cracking of timbers, but no storm follows. Over twenty years ago, the Briarwoods slaughtered and reanimated an entire clan of giants native to the Parchwood. Most of these zombie giants have been destroyed by the Grey Hunters, but few still remain. However, their mindless actions are not without purpose: each giant is tormented by being denied the halls of their ancestors, and quietly weeps for their lost afterlife as they roam.

Habitat: Forest

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