Medium Humanoid (Elf), Chaotic Evil
Armor Class 19 plate
Hit Points 170 (17d8 + 102)
Speed 30 ft.
STR
18 (+4)
DEX
12 (+1)
CON
20 (+5)
INT
12 (+1)
WIS
16 (+3)
CHA
18 (+4)
Saving Throws STR +8, WIS +7, CHA +8
Damage Resistances Necrotic, Poison
Condition Immunities Exhaustion, Frightened, Poisoned
Senses Darkvision, Passive Perception 13
Languages Common, Draconic, Elvish
Challenge 9 (5,000 XP)
Proficiency Bonus +4
Traits

Cursed Tactician. Captain Rylis is a skilled tactician even in his cursed state. He has advantage on Wisdom (Perception) and Intelligence (Investigation) checks and gains a +2 bonus to initiative rolls.

Whisper of Shadows.  As a being bound by darkness, Captain Rylis can communicate telepathically with creatures within 60 feet that understand a language. These whispers are eerie and unsettling, leaving a chilling sensation on those who receive them.

 

 

Actions

Multiattack. Captain Rylis makes two greatsword attacks.

Greatsword. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 4) slashing damage. 

Cursed Grasp. Captain Rylis points his greatsword at enemies, ominous black acidic tendrils leap forth from the weapon, lashing out to entangle and damage his foes. The targets must succeed on a Dexterity saving throw DC 13 to avoid being ensnared by the grasping tendrils. Those who fail the saving throw suffer 1d6 acid damage and are grappled until the start of Captain Rylis' next turn

 

Legendary Actions

Captain Rylis can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Captain Rylis regains spent legendary actions at the start of his turn.

Vengeful Strike. Captain Rylis makes a powerful greatsword attack against one creature he can see within range. The attack deals additional necrotic damage equal to the number of legendary actions Captain Rylis has used since the start of his last turn. For example, if he used three legendary actions since the start of his last turn, the Vengeful Strike would deal an additional 3d4 necrotic damage.

Dark Command (Costs 2 Actions). Captain Rylis targets one creature within 30 feet that can see and hear him. The targeted creature must succeed on a DC 15 Wisdom saving throw or be frightened of Captain Rylis for 1 minute. The creature can repeat the saving throw at the end of each of its turns, ending the effect on a success. If the saving throw is successful or the effect ends, the creature is immune to Dark Command for the next 24 hours.

Soulbound Defense (Costs 2 Actions). Captain Rylis draws upon his connection to the dragon's magic, surrounding himself in an aura of dark energy. Until the start of his next turn, he gains resistance to all damage types.

Description

Captain Rylis was once the commanding officer of the elven order of knights known as the Order of Eben Valor. They were stationed in Shadowfen Sanctum, a secure fortress in the center of the Shadowfen Swamp standing on a large plateau. Their mission was to guard the Soulshard, an ancient and powerful gem linked to necrotic powers and the capability to summon elemental evils. 

Umbraeth, the Abyssal Drake, launched an assault on Shadowfen Sanctum. He wiped out the order of Eben Valor, besides the single surviving knight Sir Eladris, or so it was thought. Umbraeth conquered the Sanctum, claiming the Soulshard. One other knight survived the assault, Captain Rylis, who Umbraeth tampered with magically, before ultimately cursing him, clouding his mind and creating a loyal servant who still guards the Sanctum, as he did many years prior. 

Captain Rylis, though not dead, does not act under his own agency. Each day, he stalks the halls and parapets of Shadowfen Sanctum alongside his new army: the lizardfolk Brotherhood of the Twilight Serpent, all serving the mighty Umbraeth. Clad in plate armor and a tattered cloak with hood pulled over head, he wields a devastating greatsword, forever bound to protect the Soulshard and its draconic master.

Bimblob

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