Medium Humanoid, Neutral Evil
Armor Class 15 (natural armor)
Hit Points 48 (6d10 + 15)
Speed 30 ft., Swim 90 ft.
STR
18 (+4)
DEX
16 (+3)
CON
16 (+3)
INT
12 (+1)
WIS
8 (-1)
CHA
8 (-1)
Saving Throws STR +6, DEX +5
Skills Perception +2
Senses Passive Perception 12
Languages Common --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Blood Frenzy. The Sharkin Fighter has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Vicious Bite. When a Sharkin Fighter takes the Attack action on its turn, it can replace one of its attacks with a vicious bite attack. This is a natural weapon attack with which it is proficient with and uses its Strength modifier for its attack rolls. This bite does 2d6 piercing damage.

Actions

Blue Sharkin Fighters make two melee attacks: either two with its weapon or one with its weapon and one with its bite

Harpoon. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 12 (1d10 + 6) piercing damage.

Vicious Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.

Description

Blue Sharkin are the most common of their race. They stand around 6-7 feet tall and weight between 200-275 lbs. 

Monster Tags: Misc Creature

Habitat: CoastalUnderwater

chestertheranger

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