Armor Class
28
natural armour
Hit Points
200
(27d10 + 65)
Speed
60 ft., Swim 20 ft.
STR
27
(+8)
DEX
15
(+2)
CON
30
(+10)
INT
1
(-5)
WIS
3
(-4)
CHA
1
(-5)
Saving Throws
STR +16, CON +18
Damage Vulnerabilities
Acid
Damage Resistances
Bludgeoning, Fire, Piercing, Slashing
Damage Immunities
Cold, Necrotic
Condition Immunities
Blinded, Charmed, Deafened, Exhaustion, Frightened, Grappled, Petrified, Stunned, Unconscious
Senses
Passive Perception 6
Languages
none
Challenge
27 (105,000 XP)
Proficiency Bonus
+8
Traits
unstable. if more than 50 damage is done in one turn to the at-at, it becomes unstable. this means that it has a disadvantage on saving throws and attack rolls for the next three turns.
prone vulnerability. when the at-at falls prone, it loses all its hit points and explodes. this explosion does 50 (8d10 + 10) fire damage.
Actions
stomp. Melee Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 40 (5d12 + 5) bludgeoning damage.
shoot laser. Ranged Weapon Attack: +6 to hit, range 400/1200 ft., 1 target. Hit: 30 (4d10 + 4) fire damage plus 10 (2d10) fire damage to anyone in a 15 feet sphere of the impact point.
Description
giant 4-legged armoured dog with 4 laser cannons on the head.
Comments