Medium Humanoid (Warforged), Lawful Good
Armor Class 17 Chain Mail
Hit Points 16 (2d6 + 2)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
12 (+1)
INT
16 (+3)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +5, CON +3
Skills Arcana +5, Athletics +5, History +5, Nature +5, Religion +5, Survival +2
Damage Resistances Poison
Damage Immunities Cold
Senses Passive Perception 10
Languages Netherese, Abyssal, Celestial, Infernal, Sylvan
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Spellcasting.  This NPC is a 1st level spellcaster Its spellcasting ability is Intelligence (spell save DC 13, +6 to hit with spell attacks). They have the following wizard spells prepared:

Cantrips (at will): mending, mage hand, prestidigitation

1st level (2 slots): comprehend languages, detect magic, floating disk, identify, silent image, unseen servant

Constructed Resilience ERftLW, pg. 36

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

You don’t need to eat, drink, or breathe. You are immune to disease. You don’t need to sleep, and magic can’t put you to sleep.

Sentry’s Rest ERftLW, pg. 36

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection ERftLW, pg. 36

You gain a +1 bonus to Armor Class. To don or doff armor other than a shield takes 1 hour, and you must be proficient with the armor. While you live, your incorporated armor can’t be removed from your body against your will.

Actions

Crossbow, Light. Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d4 + 2) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) piercing damage.

Shortsword. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 3) piercing damage.

Unarmed Strike. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (4) bludgeoning damage.

Reactions
Fighting Style: Protection
While wielding a shield or two finesse weapons and a creature you can see attacks a target other than you within 5 ft., you can use your reaction to impose disadvantage on the attack roll.

Description

Toolbox, or Workbench (the netherese name Dumfahiler translates to either), was a forgefolk (spelljammer warforged) fighter 1/wizard 1 bodyguard and apprentice wizard to a netherese archmage lich. They've been tending the lab for centuries waiting for their destroyed mentor to return.

Personality Traits: I’m used to helping out those who aren’t as smart as I am, nearly everyone, and I patiently explain anything and everything to others. I am horribly, horribly awkward in social situations.
Ideals: Service. I was made to serve. (Lawful)
Bonds: I exist to preserve a wizard's laboratory.
Flaws: I can't imagine acting of my own volition. I follow orders until my tasks are finished, then await more orders.

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2023 5:45:01 PM
12
0
3
Coming Soon

Monster Tags: NPC

Habitat: Urban

AbsurdKnurd

Comments

Posts Quoted:
Reply
Clear All Quotes