Spellcasting. The Autumn Herald is a 7th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 16, +8 to hit with spell attacks). The Autumn Herald has following Druid spells prepared:
Cantrips (at will): Infestation, Thorn Whip
1st level (4 slots): Absorb Elements, Cure Wounds
2nd level (3 slots): Hold Person, Barkskin
3rd level (3 slots): Conjure Animals, Plant Growth
4th level (1 slots): Blight
Legendary Resistance (3/Day). If Autumn Herald fails a saving throw, it can choose to succeed instead.
Multiattack. The Autumn Herald makes one melee and one ranged attack.
Consume. Melee Weapon Attack: +5 to hit, reach 10 ft., 1 target. Hit: 7 (1d10 + 2) piercing damage. If hit, the player must then roll a dc 15 strength saving throw or be eaten by the Autumn Herald.
Thorny Vines. Ranged Weapon Attack: +3 to hit, range 60/300 ft., 1 target. Hit: 5 (1d8) piercing damage.
Warcaster. The Autumn Herald is able to use a spell as an attack of opportunity.
Autumn Herald can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. Autumn Herald regains spent legendary actions at the start of his turn.
Move. Autumn Herald moves up to double its speed without provoking opportunity attacks.
Thorny Vines. Autumn Herald makes one attack with Thorny Vines.
Summon Ward (Costs 2 Actions) (Recharge 5-6). The Herald conjures upon itself 1d3 Pumpkin Bombs or 1d4 Pumpkin Plants.
Description
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Lair and Lair Actions
A large, autumnal cave with enchanted vines all over it.
Lair Actions
On initiative count 20 (losing initiative ties), the Autumn Herald takes a lair action to cause one of the following effects; the Autumn Herald can’t use the same effect two rounds in a row:
- Two Thorny Vine attacks.
- Cast a spell.
- Move up to its speed ignoring difficult terrain.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
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7/20/2023 5:11:14 PM
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5
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2
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2.0
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Coming Soon
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