Medium Aberration, Neutral
Armor Class 20 Unarmored Defense
Hit Points 98 (15d8 + 15)
Speed 60 ft., The Aspect of Grief is not hindered by Difficult Terrain and can move over obstacles 10' tall without requiring more movement speed.
STR
10 (+0)
DEX
20 (+5)
CON
14 (+2)
INT
14 (+2)
WIS
20 (+5)
CHA
12 (+1)
Saving Throws STR +5, DEX +10, CON +7, INT +7, WIS +10, CHA +6
Skills Perception +10
Damage Resistances All damage but Force, Radiant, and Psychic
Damage Immunities Psychic
Senses Blindsight 150 ft, Passive Perception 25
Languages This form cannot communicate as it is the very emotion of grief manifested
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Traits

Grief Strikes Deeper. The Aspect of Grief's melee attacks deal an additional 2d8 psychic damage. 

Immutable Form. The Aspect of Grief is immune to any spell or effect that would alter its form.

Inevitable. The Aspect of Grief is immune to psychic damage and resistant to all damage types except radiant and force damage.

Grief Touches All. The Aspect of Grief's melee reach is 10 feet.

Actions

Multi-attack. The Aspect of Grief can use it's Screech of the Damned. It then makes three melee attacks.

Joy Siphon. Melee Weapon Attack: +10 to hit, reach 10 ft., 1 target. Hit: 14 (2d8 + 5) piercing damage and 9 (2d8) psychic damage. 

Screech of the Damned. The Aspect of Grief bellows out a bloodcurdling screech audible out to 150 ft. Each creature that can hear the Aspect's screech must succeed on a DC 20 Wisdom saving throw or become Dismayed for 1 minute. Creatures with the Dismayed effect have disadvantage on attack rolls against the Aspect, vulnerability to psychic damage, and healing done by the creature is halved. A creature may repeat the saving throw at the end of each of its turns, ending the effect on a success. If a creature's initial saving throw is successful, the creature gains advantage on attacks against the Aspect for 1 minute. On any other successful saving throw, the effect simply ends.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Grief's Pursuit. If no other creature is within 30 ft of the Aspect, as a reaction it can teleport to the nearest creature and make one melee attack.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

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Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

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Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: aberration

ClarenceTheGnome

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