Rollerskates. The Bomber-Skater wears rollerskates. While not in difficult terrain, the Bomber-Skater may take their unique and bonus action and reaction.
Limited Rollerbombs. The Bomber-Skater has twelve Rollerbombs. Provided the Bomber-Skater has 10gp of refined metals, they may replenish this on a long rest.
Multiattack. The Bomber-Skater makes two repulsion pipe attacks, and one Throw Rollerbomb attack, or three Throw Rollerbomb attacks.
Repulsion Pipe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 4 (1d4 + 2) thunder damage and the creature must make a DC 13 strength saving throw or be pushed 10ft back.
Throw Rollerbomb. The Bomber-Skater throws one Rollerbomb, this has the statistics below and acts on the same turn as the Bomber-Skater
Tiny Construct
Armor Class 10
Hit Points 1 (1d4 - 3)
Speed 25 ft.
STR DEX CON 5(-3) 10(+0) 5(-3)
Condition Immunities charmed, exhaustion, frightened, incapacitated, paralyzed, petrified, poisoned
Senses blindsight 60 ft., passive Perception 10
Actions
Agitate. The Rollerbomb charges it's attack, increasing the radius and damage of it's explode action by 5ft and 4 (1d6) respectively to a maximum of 15ft and 13 (4d6) damage.
Explode. The Rollerbomb explodes, dying and dealing 4 (1d6) fire damage in a 5ft radius centered on itself.
Nimble moves. The Bomber-Skater can take the Dash action as a bonus action on each of their turns but when they do so, they gain disadvantage on strength and dexterity saving throws until the beginning of their next turn.
Skater Mobility. When the Bomber-Skater is adjacent to a wall or other horizontal surface, they may grant themselves a 20ft climb speed. If they end their turn while nothing else is holding them, they fall.
Description
A mad inventor pioneering in both rollerskates and explosives, the Bomber-Skater is a skilled craftsperson who creates small rolling explosives, as well as having self-invented rollerskates. They also carry a baton which expels pressure from one end.
Loot. The bomber-skater caries the following items; One Repulsion Pipe, one pair of rollerskates and a number of Rollerbombs equal to any amount not used in that day. They may also carry a tome guiding the construction of more rollerbombs, although their cost would be 40 GP each and a player cannot carry more than their proficiency bonus. Each item's statistics are as follows:
Rollerskates
Type: Adventuring Gear Cost: 15 GP Weight: 7lbs
A pair of heavily altered boots, 4 small wheels rest upon the sole of each boot that allow a creature to glide over most surfaces like a cart over road.
A creature who spends a number of weeks equal to 6 - your dexterity modifier learning how to use the roller skates may gain a unique bonus action and reaction while wearing them, as seen in the bomber-skater's statblock.
Repulsion Pipe
Type: Martial Melee Weapon Cost: 30 GP Weight: 2lbs
Proficiency with a repulsion pipe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
When you hit a creature with this weapon, they must make a strength saving throw equal to 8 + your strength or dexterity modifier (your choice) + your proficiency bonus. On a failed save, they are pushed back 10 feet from you.
NAME COST DAMAGE WEIGHT PROPERTIES Repulsion Pipe 30 gp 1d4 Thunder 2 lbs Finesse, Special
Rollerbomb
The rollerbomb is a tiny construct that has the same statistics as those embedded in the bomber-skater statblock. A creature which collects an inert rollerbomb may use the use an object action to deploy one, and it seeks any creature which appears hostile to the creature who deployed it. It automatically fails intelligence, wisdom and charisma saving throws.
The bomber-skater is typically a humanoid. Below is an example NPC.
Gizelda Geargrinder is a messy human woman raised by gnomes. She excelled in tinkering in her mothers large workshop, developing rollerskates to initially traverse it faster. Gradually growing to prefer them to her own feet, she could never overcome her greatest technical issue, her habit for her inventions exploding. Eventually she span that weakness into a strength, building rolling bombs that could target and attack threats.
Gizelda ’s Traits
Ideal. “I enjoy being treated as the mad scientist I am.”
Bond. “I love my adoptive parents, and the support they give me in skating and making bombs.”
Flaw. “I am deeply unorganised and clumsy when I'm not 'in the zone'.”
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