Devour. Charybdis opens her gigantic mouth (up to 3 times a day) and starts to swallow everything that stood on top of it. A creature with a current speed of 40ft. may attempt a DEX saving throw 25 to run outside the mouth. At a fail a creature is prone and frightened of Charybdis.
Digest. Charybdis uses her acidic stomach to digest its victims. CON saving throw 20. At a fail a creature takes 7d8 acid damage.
Vomit. If Charybdis takes much damage (amount decided by the DM) the creature will attempt to vomit all it has eaten.
Description
The sea monster Charybdis was believed to live under a small rock on one side of a narrow channel. Opposite her was Scylla, another sea monster, that lived inside a much larger rock. The sides of the strait were within an arrow-shot of each other, and sailors attempting to avoid one of them would come in reach of the other. To be "between Scylla and Charybdis" therefore means to be presented with two opposite dangers, the task being to find a route that avoids both. Three times a day, Charybdis swallowed a huge amount of water, before belching it back out again, creating large whirlpools capable of dragging a ship underwater. In some variations of the story, Charybdis was simply a large whirlpool instead of a sea monster.
Lair and Lair Actions
At the bottom of an dimly lit, dark, underwater cave lies Charybdis.
Previous Versions
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