Gargantuan Monstrosity
Armor Class 20 Natural Armor
Hit Points 250 (25d20)
Speed
STR
30 (+10)
DEX
2 (-4)
CON
30 (+10)
INT
2 (-4)
WIS
2 (-4)
CHA
2 (-4)
Saving Throws STR +15, CON +15
Condition Immunities Blinded, Charmed, Deafened, Exhaustion, Frightened, Prone
Senses Tremorsense Tremorsense - 500 ft., Passive Perception 10
Languages --
Challenge 15 (13,000 XP)
Proficiency Bonus +5
Actions

Devour. Charybdis opens her gigantic mouth (up to 3 times a day) and starts to swallow everything that stood on top of it. A creature with a current speed of 40ft. may attempt a DEX saving throw 25 to run outside the mouth. At a fail a creature is prone and frightened of Charybdis.

Digest. Charybdis uses her acidic stomach to digest its victims. CON saving throw 20. At a fail a creature takes 7d8 acid damage.

 

 

Reactions

Vomit. If Charybdis takes much damage (amount decided by the DM) the  creature will attempt to vomit all it has eaten.

Description

The sea monster Charybdis was believed to live under a small rock on one side of a narrow channel. Opposite her was Scylla, another sea monster, that lived inside a much larger rock. The sides of the strait were within an arrow-shot of each other, and sailors attempting to avoid one of them would come in reach of the other. To be "between Scylla and Charybdis" therefore means to be presented with two opposite dangers, the task being to find a route that avoids both. Three times a day, Charybdis swallowed a huge amount of water, before belching it back out again, creating large whirlpools capable of dragging a ship underwater. In some variations of the story, Charybdis was simply a large whirlpool instead of a sea monster.

Lair and Lair Actions

At the bottom of an dimly lit, dark, underwater cave lies Charybdis.  

 

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2023 8:06:23 PM
1
1
--
Coming Soon

Monster Tags: monstrosity

Habitat: Underwater

Hurricane_Angel

Comments

Posts Quoted:
Reply
Clear All Quotes