Small Humanoid (Goblinoid), Neutral Evil
Armor Class 15 (leather armor, shield)
Hit Points 8 (2d6 + 1)
Speed 30 ft.
STR
8 (-1)
DEX
14 (+2)
CON
12 (+1)
INT
10 (+0)
WIS
9 (-1)
CHA
8 (-1)
Skills Stealth +6
Damage Resistances Cold
Senses Darkvision 60 ft., Passive Perception 9
Languages Common, Goblin
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Nimble Escape. The goblin can take the Disengage or Hide action as a bonus action on each of its turns.

Actions

Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Description

Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Due to adapting to Arctic environments are to goblins have developed light blue skin pigmentation and white fur growing on their forearms and other places, such as growing full beards.

Previous Versions

Name Date Modified Views Adds Version Actions
7/20/2023 8:30:28 PM
4
1
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Coming Soon

Monster Tags: Goblinoid

Habitat: ArcticMountainUrban

Tomestead

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