Armor Class
15
(leather armor, shield)
Hit Points
8
(2d6 + 1)
Speed
30 ft.
STR
8
(-1)
DEX
14
(+2)
CON
12
(+1)
INT
10
(+0)
WIS
9
(-1)
CHA
8
(-1)
Skills
Stealth +6
Damage Resistances
Cold
Senses
Darkvision 60 ft., Passive Perception 9
Languages
Common, Goblin
Challenge
1/4 (50 XP)
Proficiency Bonus
+2
Traits
Actions
Club. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Sling. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
Description
Goblins are small, black-hearted humanoids that lair in despoiled dungeons and other dismal settings. Individually weak, they gather in large numbers to torment other creatures. Due to adapting to Arctic environments are to goblins have developed light blue skin pigmentation and white fur growing on their forearms and other places, such as growing full beards.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/20/2023 8:30:28 PM
|
4
|
1
|
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|
Coming Soon
|
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