Medium Construct, Chaotic Evil
Armor Class 14 natural
Hit Points 18 (4d8)
Speed 35 ft.
STR
14 (+2)
DEX
13 (+1)
CON
12 (+1)
INT
12 (+1)
WIS
12 (+1)
CHA
11 (+0)
Saving Throws STR +4, DEX +3
Damage Vulnerabilities Fire
Damage Immunities Cold
Condition Immunities Charmed, Paralyzed, Petrified, Poisoned
Senses Darkvision darkvision 130 feet, Passive Perception 11
Languages Common can only understand common , Undercommon
Challenge 1/2 (100 XP)
Proficiency Bonus +2
Traits

catacalistic death . when the Visper reaches 0 hit points, it detonates causing any creature or item that isn't secure to the ground in a 5 foot radius to fly away from it. all creatures in this radius have to make a dc 12 dexterity saving throw. any creature that fails the saving throw is prone and incapacitated. 

 

Actions

Multiattack. The visper can make two attacks. one with its claws and one with its longsword or dagger.

Two weapon fighting. The visper can fight with its longsword and its dagger at the same time.

Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d8 + 2) [slashing] damage. 

Longbow. RangedWeapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 3) [piercing] damage.

Dagger. Melee weapon attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) [piercing] damage. 

Reactions

Summoning death. if the visper is killed by piercing damage it will send of a beacon, summoning others to avenge its death.

Description

The visper is a brutal, cunning creature that travels in groups of 10, armed to the teeth for who knows what battle they are marching toward. 

Monster Tags: construct

Habitat: MountainSwampUnderdark

WarCowGod08

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