catacalistic death . when the Visper reaches 0 hit points, it detonates causing any creature or item that isn't secure to the ground in a 5 foot radius to fly away from it. all creatures in this radius have to make a dc 12 dexterity saving throw. any creature that fails the saving throw is prone and incapacitated.
Multiattack. The visper can make two attacks. one with its claws and one with its longsword or dagger.
Two weapon fighting. The visper can fight with its longsword and its dagger at the same time.
Longsword. Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d8 + 2) [slashing] damage.
Longbow. RangedWeapon Attack: +4 to hit, range 150/600 ft., one target. Hit: 6 (1d8 + 3) [piercing] damage.
Dagger. Melee weapon attack: +1 to hit, reach 5 ft., one target. Hit: 2 (1d4 + 1) [piercing] damage.
Summoning death. if the visper is killed by piercing damage it will send of a beacon, summoning others to avenge its death.
Description
The visper is a brutal, cunning creature that travels in groups of 10, armed to the teeth for who knows what battle they are marching toward.
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