Large Fiend, Lawful Evil
Armor Class 22 natural
Hit Points 666 (38d20 + 254)
Speed 50 ft.
STR
30 (+10)
DEX
18 (+4)
CON
28 (+9)
INT
20 (+5)
WIS
18 (+4)
CHA
26 (+8)
Saving Throws STR +18, CON +17, WIS +12, CHA +16
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Fire
Condition Immunities Charmed, Exhaustion, Frightened, Poisoned
Senses Darkvision 300, Passive Perception 20
Languages All
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Aura of the Tyrant. Each creature within 10ft of Bael has disadvantage on saving throws.

Legendary Resistance(3/day). Whenever Bael fails a saving he may choose to succeed instead.

Magic Resistance. Bael has advantage on saving throws against spells and magical abilities.  


Actions

Multiattack. Bael makes 3 attacks, 2 greataxe attacks and one Strike of the Reaver, Grasp, or Cruel swing. 

Greataxe. Melee Weapon Attack: +17 to hit, reach 5 ft., 1 target. Hit: 23 (2d12 + 10) slashing damage. 

Strike of the Reaver. Melee Weapon Attack: +17 to hit, reach 20 ft., 1 target. Hit: 23 (2d12 + 10) slashing damage and each creature within  15 feet of the axe must make a DC 21 strength saving throw. On a fail they take 2d8 fire and 2d8 force damage and fall prone. On a success they only take the fire damage and don't fall prone. Bael is then pulled to the location of the axe.

Grasp(1 round cool down). Melee Weapon Attack: +17 to hit, reach 30ft., 1 target. Hit: 17(1d12+10). That creature must make a DC 21 strength saving throw or be pulled 30ft towards Bael.

Cruel Swing(1 round cool down). Each creature in a 25ft radius semi-circle in front of Bael must make a DC 21 dexterity saving throw. On a fail they take 32(5d12) slashing damage. On a success they take half as much.

Skyfall(1/day)(Can only be activated if below half health). Each creature within 20ft of Bael takes 20 fire damage. For the next minute He gains 2 reactions, he rolls an additional dice when calculating damage on the previously stated attacks(greataxe, Strike of the Reaver,  Grasp, Cruel Swing.)
And whenever a creature starts their turn within 10 feet of Bael or enters into the radius around him for the first time that turn they take 13(2d12).

Reactions

Defy!  Whenever Bael is dealt damage from a source he can see he may use his reaction to give himself resistance to the attack's damage. If he does he then also move up to 30ft and use one Greataxe attack.

Legendary Actions

Bael has 3 legendary actions.

Move(1 action). Bael moves up to his movement without provoking opportunity attacks.

Greataxe(1 action). Bael makes one greataxe attack.

Strike of the Reaver(2 actions). Bael makes one strike of the reaver attack.

Dash of the Wingbreaker(3/day)(2 actions)(Only use after skyfall is used). A creature that Bael can see within 60ft of him must make a DC 21 wisdom saving throw. On a fail they take
49(6d12) fire damage and are frightened of Bael. On a successes they take half damage and  aren't frightened. Bael appears behind the creature.
They may remake the save at the beginning of their turn.

nightsbane3146

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