Large unknown, Typically Neutral Good
Armor Class 26 Natural
Hit Points 360 (2d20 + 33)
Speed
STR
30 (+10)
DEX
28 (+9)
CON
22 (+6)
INT
26 (+8)
WIS
29 (+9)
CHA
29 (+9)
Saving Throws INT +10
Damage Resistances All
Senses Passive Perception 29
Languages All
Challenge 1/8 (25 XP)
Proficiency Bonus +2
Traits

Special Trait Name. Enter the description for your special trait.

Spellcasting. The [bubble golem ] is a 5-level spellcaster. Its spellcasting ability is [intelligent] (spell save DC 8, +10 to hit with spell attacks). The [bubble golem] has following [unknown] spells prepared:

Cantrips (at will): [bubble cloud], [bubble shield]

1st level (1 slots): [bubble beam], [acid bubble]

2nd level (2 slots): [minions], [huge bubble]

3rd level (3 slots): [bubble sword], [unpopable]

4th level (4 slots): [blood bubble], [bubble animsls]

5th level (5 slots): [death bubble], [life bubble] 

Actions

Stomp: +10 to hit, reach 20 ft., 1 target. Hit: 10 (1d20 + 5) [force] damage.

Punch: +10 to hit, reach 20 ft., 1 target. Hit: 10 (1d20 + 5) [force] damage. 

Bubble beam: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (2d8 + 6) [water] damage.

Acid bubble: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (2d8 + 6) [acid] damage.

Blood bubble: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (2d8 + 6) [exploding] damage.

Death bubble: +5 to hit, range 5/30 ft., 1 target. Hit: 10 (2d8 + 6) [death] damage.

Bonus Actions

Everything is plus 5

Reactions

Small. Instantly turns small avoiding hits

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Floats gives treasure peaceful will give you a contract for you to sign to be partners

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: construct

Habitat: ArcticDesertForest

l8525980

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