Large Construct, Neutral
Armor Class 4
Hit Points 14 (2d12 + 2)
Speed 100 ft.
STR
4 (-3)
DEX
20 (+5)
CON
1 (-5)
INT
1 (-5)
WIS
1 (-5)
CHA
1 (-5)
Saving Throws STR −1
Damage Vulnerabilities Piercing
Senses Truesight, Passive Perception 1
Languages --
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Helium Filled. causes to be light weight giving it the ability to float

Spellcasting. The Balloon Contruct is a 1st-level spellcaster. Its spellcasting ability is dexterity (spell save DC 12, +4 to hit with spell attacks). The Balloon Contruct has the following spell prepared:
Cantrips (at will): [Gust], [Pop]

Actions

 

Balloon Bap.  +1 to hit, reach 10 ft., 1-3 target. Hit: 7 (2d4 + 3) bludgeoning damage. 

Helium Launch. : +6 to hit, range 10/18 ft., 1-4 target. Hit: 6 (1d4 + 4) Force damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

It’s a rubber like creature that is extremely vulnerable to piercing damage

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Karmalikesarson

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