Tiny Aberration, Any Chaotic Alignment
Armor Class 12 (natural armor)
Hit Points 6 (1d8 + 2)
Speed 10 ft., Fly 40 ft., Burrow 10 ft. Can only burrow in biomass ooze
STR
4 (-3)
DEX
16 (+3)
CON
14 (+2)
INT
2 (-4)
WIS
8 (-1)
CHA
6 (-2)
Saving Throws CON +4
Damage Vulnerabilities Psychic
Damage Immunities Acid, Cold, Fire, Poison
Condition Immunities Blinded, Charmed, Deafened, Poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages --
Challenge 1/4 (50 XP)
Proficiency Bonus +2
Traits

Hivemind. All attempts to commune telepathically and all the things this creature experiences are directed back to the Biomass that created it

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d6 + 3) poison damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d6 + 3) hit points due to poisoning in its blood. The stirge detaches when the target dies.

Description

This horrid monster looks like a cross between a large bat and an oversized mosquito. Its legs end in sharp pincers, and its long, needle-like proboscis slashes the air as it seeks to feed on the blood of living creatures but now corrupted by the biomass it pumps poison into its enemies systems till they die.

Monster Tags: aberration

Habitat: SwampUnderdark

Warring_king21

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