Armor Class
17
natural armour
Hit Points
50
(8d10 + 10)
Speed
45 ft.
STR
15
(+2)
DEX
16
(+3)
CON
30
(+10)
INT
3
(-4)
WIS
4
(-3)
CHA
1
(-5)
Saving Throws
STR +7, CON +15
Damage Vulnerabilities
Acid, Lightning
Damage Resistances
Fire; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks; Bludgeoning, Piercing, and Slashing from Magic Weapons
Damage Immunities
Cold, Poison
Condition Immunities
Charmed, Deafened, Exhaustion, Invisible, Paralyzed, Petrified, Poisoned, Stunned, Unconscious
Senses
Passive Perception 12
Languages
none
Challenge
15 (13,000 XP)
Proficiency Bonus
+5
Actions
flashlight. Ranged Weapon Attack: +7 to hit, range 50/150 ft., 3 targets. Hit: the targets have to make a dc 15 constitution save or be blinded for the next 2 rounds.
laser cannon. Ranged Weapon Attack: +7 to hit, range 100/400 ft., 1 target. Hit: 25 (4d10 + 5) fire damage.
Comments