Medium Humanoid (Any Race), Any Alignment
Armor Class 13 (16 with mage armor)
Hit Points 77 (14d8 + 14)
Speed 30 ft.
STR
9 (-1)
DEX
16 (+3)
CON
13 (+1)
INT
11 (+0)
WIS
12 (+1)
CHA
18 (+4)
Saving Throws WIS +3, CHA +6
Skills Arcana +2, History +2, Intimidation +6, Religion +2
Damage Resistances Necrotic
Condition Immunities Frightened
Senses Passive Perception 11
Languages any two languages (usually Undercommon)
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. Whenever a creature deals 10 damage or less to the warlock, the warlock can choose to take no damage instead.

Actions

Multiattack. The warlock makes two Dagger attacks, or they use Dread Form twice.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 2) piercing damage plus 9 (2d8) necrotic damage.

Dread Form. The warlock transforms their body briefly, giving a creature who sees them a glimpse of their patron's true form. They can force a target within 60 feet of them to make a DC 14 Wisdom saving throw. On a failed save, the target takes 11 (2d10) necrotic damage and is frightened of the warlock until the end of the target's next turn. On a successful save, the target takes half as much damage and is not frightened.

Spellcasting. The warlock casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14, +6 to hit with spell attacks).

At will: infestationmage armor (self only), minor illusion, prestidigitation, speak with dead

1/day each: bane, blindness/deafness, phantasmal force

Bonus Actions

Rebirth (Recharges after a Short or Long Rest). The warlock regains 9 (1d10 + 4) hit points.

Monster Tags: NPC

Habitat: ArcticForestMountainSwampUrban

TheBooksDoctor

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