Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Slam. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 12 (2d10 + 2) bludgeoning damage.
CHARGE (Recharge 6). The Charger runs up to a target 60ft away from it, then tries to pick them up (target must fail on DC 17 strength saving throw for this to happen), if the Charger picks him up, he can carry him an extra 45ft, if the target hits a wall then they will take Hit: 18 (3d10 + 3) bludgeoning damage, and then the target will become Incapacitated.
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