Medium Undead
Armor Class 15
Hit Points 80 (8d10 + 40)
Speed 20 ft.
STR
19 (+4)
DEX
7 (-2)
CON
16 (+3)
INT
3 (-4)
WIS
5 (-3)
CHA
5 (-3)
Saving Throws STR +6, WIS −1
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 240ft, Passive Perception 13
Languages understands the languages it knew in life but can't speak
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Weapon Attack: +7 to hit, reach 10ft., one target. Hit: 12 (2d10 + 2) bludgeoning damage.

CHARGE (Recharge 6). The Charger runs up to a target 60ft away from it, then tries to pick them up (target must fail on DC 17 strength saving throw for this to happen), if the Charger picks him up, he can carry him an extra 45ft, if the target hits a wall then they will take Hit: 18 (3d10 + 3) bludgeoning damage, and then the target will become Incapacitated.

Habitat: Urban

EnchiladaPreston

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