Special Trait Name: Truth hound
Allows them to smell whether someone is honest or not. Can follow scents over 5 miles away
Spellcasting. The Akhlut is a 5-level spellcaster. The Akhlut has following Ranger spells prepared:
1st level (4 slots): Alarm, Detect Magic, Detect Poison and Disease, Hunter's Mark, Jump, Longstrider.
2nd level (5 slots): Animal Messenger, Beast Sense, Pass without Trace, Find Traps, Protection from Poison.
4th level (3 slots): Locate Creature
Bite. Melee Attack. Melee Weapon Attack: +7 to hit, reach 1 ft., 1 target. Hit: 19 (2d10 + 5) piercing damage.
Claw. Melee Attack. +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 3) slashing damage.
Tail. Melee Attack. +10 to hit, reach 10 ft., two targets. Hit: 9 (1d10+ 7) bludgeoning.
Enter the description for how bonus actions work for your monster here.
Reaction Name. Flip.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Description
Half Wolf Half Orca Creature that lives in cold forests aquatic habitats. They are very rare and mysterious creatures that only show themselves to those they see worthy. They are solitary unless bearing young. They can smell the impurities of ones soul.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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