Medium Humanoid (Half-Dragon, Human), Neutral Good
Armor Class 18 Natural
Hit Points 1100 (100d10 + 100)
Speed 150 ft.
STR
20 (+5)
DEX
30 (+10)
CON
20 (+5)
INT
20 (+5)
WIS
20 (+5)
CHA
30 (+10)
Saving Throws DEX +19, CHA +19
Skills Acrobatics +15, Animal Handling +15, Arcana +30, Athletics +10, Deception +20, History +25, Insight +20, Intimidation +10, Investigation +20, Medicine +20, Nature +20, Perception +30, Persuasion +20, Religion +10, Survival +10
Damage Resistances Damage from Spells
Damage Immunities Radiant; Bludgeoning, Piercing, and Slashing that is Nonmagical
Condition Immunities Charmed, Frightened
Senses Truesight 100, Passive Perception 30
Languages All
Challenge 30 (155,000 XP)
Proficiency Bonus +9
Traits

Avalon Le Fae A. Artoria can walk on water, treating it as normal terrain. She has advantage on spell attacks against non servants. 

Holy Sword Creation EX. When Artoria makes a melee attack she can use her weapon either as a staff that deals magical bludgeoning damage, or a sword that deals magical slashing damage. 

Charisma of Hope B. Allies within 10 feet of Artoria gain advantage on saving throws.

Territory Creation EX. Artoria can create a Territory that acts as a safe haven. Her Territory can be a 500 foot cube or a building or area that already exists. If she chooses the former a castle manifests itself within the 500 foot Cube. She can only have one Territory active. This territory acts as a lair.

One’s Own Magic B. Artoria can Reroll a missed spell attack three times per long rest. 

Magic Resistance A. Artoria is resistant to damage from spells and immune to radiant damage. 

Fairy Eyes. Artoria cannot be lied to, and detects falsehoods. She also gains true sight. 

Item Construction. Artoria can create magical items provided she has the materials. 

 

Spellcasting. Artoria is a 9th-level spellcaster. Hee spellcasting ability is Charisma (spell save DC 28, +15 to hit with spell attacks. She has following spells prepared:
Cantrips (at will): Light, Firebolt, Ray of Frost, Blade Ward,  Booming Blade, Green Flame Blade, Message, Mending, Gust, Sword Burst, Guidance, True Strike
9th level (20 slots): Detect Magic, Shield, Magic Missile, Scorching Ray, Counterspell,  Fireball, Fly, Cone of Cold, Scrying, Globe of Invulnerability, Investiture of Wind, Sunbeam, Crown of Stars, Blade of Disaster

Actions

Multi Attack. Artoria makes two attacks with her weapons.

Staff of Selection (Melee). Melee Weapon Attack: +15 to hit, reach 10 ft., 1 target. Hit: 3d10 + 15 Magical Bludgeoning or Magical Slashing damage. 

Staff of Selection (Range). RangedWeapon Attack: +15 to hit, range 30/100 ft., 1 target. Hit: 4d10 + 15 radiant damage.

Bonus Actions

Pillar of Radiance. Artoria can call down a pillar of radiant energy on an emery within 20 feet. The creature must make a DC 20 DEX saving throw. On a failed save they take 2d6 radiant damage or half that on a successful save. 

Reactions

Radiant Counter. When Artoria is hit by a melee attack she may inflict half of the enemy’s damage back at them as radiant damage

Legendary Actions

Servants can use their Noble Phantasm as a Legendary Action, this can also be preformed instead of a regular action. They cannot use their noble phantasm more than three times.

 

 

Around Caliburn: The Star of Hope That Embraces You. Artoria grants +10 to AC of All Allies for until the end of her next turn. 

Mythic Actions

When deepening her bond with her master, Artoria may do the following 

Servant of the King. When within her territory, Artoria can summon a second servant to act on behalf of her master. 

Description

The Legendary King Arthur of Arthurian myth. This particular incarnation of her is from another timeline. This Artoria wields the Staff of Selection, destined to over throw her tyrant sister Morgan, King of Britain. To make up for her lack of the holy sword, she has gained a large amount of Merlin’s magical power.

Lair and Lair Actions

Artoria’s Territory Creation allows her to set up a lair.

Lair Actions

On the start of a round, the Artoria takes a lair action to cause one of the following effects; Artoria can use the same effect two rounds in a row:

  •  Cast Wish (Only One Time)
  • Call down a radiant blast that deals 10d10 radiant damage to all enemies within her territory and heals all Allies for 10d10 hp.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Artoria and Her Allies have unlimited spell slots.
  • Artoria and her Allie’s have advantage on all rolls.

If the Artoria’s Master dies, she can maintain her existence inside her territory.

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2023 11:41:59 AM
6
1
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Monster Tags: humanoidfeyElementalHuman

Habitat: Grassland

SpartanUnit5