Demonic aura. any creature within 10 feet of the demon must succeed on a DC-12 constitution saving throw. On a failed save, the creature is now frightened. You can't repeat this saving throw until you are out of range.
Spellcasting. The Demon is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Demon has the following Warlock spells prepared:
Cantrips (at will): Eldritch blast, Mage hand
1st level (2 slots): Hellish rebuke, cause fear 2nd level (1 slot): Darkness
Intimidate. The demon chooses up to three targets and looms over them menacingly. the target(s) must succeed on a DC-11 charisma saving throw. On a failed save, the creature becomes frightened and has disadvantage on attack rolls against the demon for 5 minutes.
Claws. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 8 (1d8 + 3) slashing damage.
Bite. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: # (3d4 + 1) piercing damage.
Acid spit. Ranged Weapon Attack: +4 to hit, range 5/120 ft., 1 target. Hit: # (3d6 + 1) acid damage.
The demon can cast any of it's spells as a bonus action.
Cry of fury. If the demon takes piercing damage, it can use acid spit as a reaction against the attacker.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Faceless demons that haunt the underdark, they have four arms, two of which are for it's eyes. it attacks without mercy and kills anything it sees.
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
Previous Versions
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7/22/2023 3:56:11 PM
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Coming Soon
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