Medium Aberration, Any Evil Alignment
Armor Class 17 Natural Armor
Hit Points 127 (10d20 + 7)
Speed
STR
12 (+1)
DEX
17 (+3)
CON
9 (-1)
INT
9 (-1)
WIS
12 (+1)
CHA
12 (+1)
Saving Throws DEX +5, CHA +3
Damage Resistances All
Senses Passive Perception 13
Languages None
Challenge 2 (450 XP)
Proficiency Bonus +2
Traits

Demonic aura. any creature within 10 feet of the demon must succeed on a DC-12 constitution saving throw. On a failed save, the creature is now frightened. You can't repeat this saving throw until you are out of range.

Spellcasting. The Demon is a 2nd-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 12, +4 to hit with spell attacks). The Demon has the following Warlock spells prepared:
Cantrips (at will): Eldritch blast, Mage hand 
1st level (2 slots): Hellish rebuke, cause fear                                                                                    2nd level (1 slot): Darkness

Actions

Intimidate. The demon chooses up to three targets and looms over them menacingly. the target(s) must succeed on a DC-11 charisma saving throw. On a failed save, the creature becomes frightened and has disadvantage on attack rolls against the demon for 5 minutes.

Claws. Melee Weapon Attack: +4 to hit, reach 6 ft., 1 target. Hit: 8 (1d8 + 3) slashing damage. 

Bite. Melee Weapon Attack: +3 to hit, reach 4 ft., 1 target. Hit: # (3d4 + 1) piercing damage.

Acid spit. Ranged Weapon Attack: +4 to hit, range 5/120 ft., 1 target. Hit: # (3d6 + 1) acid damage.

Bonus Actions

The demon can cast any of it's spells as a bonus action.

Reactions

Cry of fury. If the demon takes piercing damage, it can use acid spit as a reaction against the attacker.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Faceless demons that haunt the underdark, they have four arms, two of which are for it's eyes. it attacks without mercy and kills anything it sees.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2023 3:56:11 PM
6
2
1
Coming Soon

Monster Tags: abberation

Habitat: Underdark

Shinyatol846337

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