Medium Humanoid, Neutral Good
Armor Class 26 (unarmored defense)
Hit Points 147 (18d8 + 54)
Speed 60 ft.
STR
18 (+4)
DEX
22 (+6)
CON
17 (+3)
INT
15 (+2)
WIS
19 (+4)
CHA
18 (+4)
Saving Throws STR +10, DEX +12, WIS +10
Skills Acrobatics +12, Animal Handling +10, Athletics +10, Perception +10
Damage Resistances Necrotic, Radiant
Senses Blindsight (Energy Sense) 60 ft., Darkvision 120 ft., Passive Perception 24
Languages Common, Celestial, Elvish, Zhent
Challenge 18 (20,000 XP)
Proficiency Bonus +6
Traits

Ki. Ba is an 18th level Monk. He has 18 Ki points, which can be spent on many of the abilities listed in his stat block. His Ki save DC is 18

Evasion. When Ba is subjected to an effect that allows him to make a Dexterity saving throw to take only half damage, he instead takes no damage if he succeeds on the saving throw, and only half damage if he fails.

Ki Powered Strikes. Ba's unarmed strikes count as magical for the purpose of overcoming resistance and immunity to non-magical attacks.

Legendary Resistance (1/Day). If Ba fails a saving throw, he can choose to succeed instead.

Actions

Multiattack. Ba makes two Martial Arts attacks. Ba can replace any Martial Arts attack with a Sunbolt attack.

Martial Arts. Melee Weapon Attack: +12 to hit, reach 5 ft., 1 target. Hit: 12 (1d10 + 6) bludgeoning damage.

Sunbolt. Ranged Spell Attack: +12 to hit, range 40/60 ft., 1 target. Hit: 7 (1d10 + 6) radiant damage.

Sunbeam. As an action, Ba can spend four Ki points to fire a beam of solar energy. Ba draws upon the power of the sun and fires a bright, yellow beam of energy in a 5 ft. wide, 120 ft. long line. Each creature in that area must make a DC 18 Dexterity saving throw, taking 70 (8d6) radiant damage on a failed save, or half as much on a successful one.

Radiant Form (1/Day). As an action, Ba draws upon his latent power as an Aasimar and transforms into his radiant form. Once per turn, Ba may add an additional 18 points of radiant damage to any attack or spell.

Bonus Actions

Flurry of Blows. As a bonus action, Ba can spend 1 Ki point to make two Martial Arts attacks.

Step of the Wind. As a bonus action, Ba can spend 1 Ki point to Dash.

Patient Defense. As a bonus action, Ba can spend 1 Ki point to Dodge.

Reactions

Deflect Missiles. Ba can use a reaction to deflect or catch a missile when he is hit by a ranged weapon attack. The damage is reduced by 1d10 + 24

Slow Fall. Ba can use his reaction to reduce his fall damage by 90 points.

Previous Versions

Name Date Modified Views Adds Version Actions
7/9/2021 6:52:43 AM
42
1
1.2.0
Coming Soon
8/14/2021 5:11:04 PM
48
1
1.2.1
Coming Soon
7/22/2023 7:49:31 PM
68
1
1.3.0
Coming Soon

Habitat: Mountain

JoeyFish97

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