Armor Class
12
Hit Points
76
(10d8 + 36)
Speed
20 ft.
STR
14
(+2)
DEX
13
(+1)
CON
19
(+4)
INT
5
(-3)
WIS
6
(-2)
CHA
6
(-2)
Saving Throws
CON +7, WIS +1
Damage Immunities
Poison
Condition Immunities
Poisoned
Senses
Darkvision 240ft, Passive Perception 13
Languages
understands the languages it knew in life but can't speak
Challenge
5 (1,800 XP)
Proficiency Bonus
+3
Traits
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 hit point instead.
Actions
Claw. Melee Weapon Attack: +7 to hit, reach 5ft., one target. Hit: 9 (1d8 + 5) slashing damage.
Create. This creates a normal zombie, roll a D6, if it is a 5 then it is a fast zombie, if it was a 6 then create an extra zombie.







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