Large Construct, Unaligned
Armor Class 18 (natural armor)
Hit Points 127 (15d10 + 45)
Speed 40 ft., Swim 40 ft.
STR
24 (+7)
DEX
14 (+2)
CON
17 (+3)
INT
3 (-4)
WIS
11 (+0)
CHA
6 (-2)
Saving Throws STR +10, CON +6
Damage Resistances Acid
Damage Immunities Poison, Psychic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Senses Darkvision 120 ft., Passive Perception 11
Languages Understands the languages of its creator but can't speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Construct. The Clockwork dragon can move as easily in water as on land and does not need to breathe.

Actions

Multiattack. The dragon makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage plus 4 (1d8) acid damage.

Claw. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Bullet Spray Breath (Recharge 5–6). The dragon exhales buckshot in a 30­-foot cone. Each creature in that cone must make a DC 16 Dexterity saving throw, taking 49 (11d8) piercing damage on a failed save, or half as much damage on a successful one.

Description

This construct appears to any other being as a Young Black Dragon. A Perception check (DC25) reveals a soft clockwork whirring that might indicate to a knowledgeable adventurer the true nature of this construct.

SirTaliesin

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