Gargantuan Undead, Lawful Evil
Armor Class 23 (natural armor)
Hit Points 367 (21d20 + 147)
Speed 40 ft., Fly 80 ft., Swim 40 ft.
STR
26 (+8)
DEX
15 (+2)
CON
25 (+7)
INT
22 (+6)
WIS
17 (+3)
CHA
19 (+4)
Saving Throws DEX +10, CON +15, INT +14, WIS +11, CHA +12
Skills Arcana +7, Deception +13, Insight +11, Perception +16, Persuasion +15, Stealth +9
Damage Resistances Acid, Cold, Fire, Force, Lightning, Necrotic; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison
Condition Immunities Charmed, Exhaustion, Frightened, Paralyzed, Poisoned
Senses Blindsight 60 ft., Darkvision 120 ft., Passive Perception 23
Languages Common, Draconic, Telepathy 400 ft. Understands Umbral, Infernal, Celestial, Abyssal, True Arkanisk, and Primordial but can't speak them
Challenge 26 (90,000 XP)
Proficiency Bonus +8
Traits

Amphibious. The dragon can breathe air and water.

Minor Flyby. When the dragon flies out of an enemy's reach, opportunity attacks provoked by it are made with disadvantage.

Legendary Resistance (4/Day). If the dragon fails a saving throw, it can choose to succeed instead.

Turn Resistance Aura. The dragon-lich and all Undead within 15 feet of it have advantage on saving throws against any effect that turns undead.

Rejuvenation. If it has a phylactery, a destroyed dragon-lich gains a new body in 1d10 days, regaining all its hit points and becoming active again. The new body appears within 5 feet of the phylactery.

Hideous Telepathy. When the dragon-lich talks to a creature using its telepathy for the first time, the creature must succeed on a DC 17 Constitution saving throw or take 2 (1d4) psychic or necrotic damage (dragon-lich's choice) and have disadvantage on all saving throws, ability checks and attack rolls until the end of the next round. A creature that succeeds on the saving throw once is immune to the dragon-lich's Hideous Telepathy for 1 hour.

Regeneration. The dragon-lich regains 25 hit points at the start of each of its turns if it has lost any amount of hit points.

Semi-Immortal Nature. The dragon-lich dosen't require food, air, or drink and it has advantage on saving throws against spells with the (chronomancy) tag.

Draconic Nature. The Dragon-Lich is considered to be both an Undead and a Dragon rather than just an Undead when being affected by spells or other sources.

Necromancy Proficiency. Whenever the dragon-lich casts a Necromancy spell, it can choose to cast the spell at the same level it normally is but using a spell slot of up to two levels lower (except cantrip level). For example, if the dragon-lich wanted to cast animate dead, it could expend a spell slot of 2nd or 1st level instead of 3rd level to cast the spell at the same power it normally is.

Lifeforce Spells. Whenever the dragon-lich casts a spell that deals necrotic damage or the damage type dealt by its breath weapon, it can choose to sacrifice an amount of hit points in order to increase the amount of damage dealt by the spell by half the amount of hit points sacrificed. Additionally, if the dragon-lich has no spell slots remaining of a certain level, it can choose to sacrifice an amount of hit points equal to the level of the spell slot to instantely regain 1 spell slot of that level as a bonus action.

Actions

 Multiattack. The dragon-lich can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.

Bite. Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 22 (4d6 + 8) piercing damage + 11 (2d10) poison damage + 2 (1d4) necrotic damage.

Claw. Melee Weapon Attack: +14 to hit, reach 10 ft., one target. Hit: 19 (2d10 + 8) slashing damage + 9 (2d8) cold damage and the target must succeed on a DC 17 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Tail. Melee Weapon Attack: +14 to hit, reach 20 ft., one target. Hit: 21 (2d12 + 8) bludgeoning damage + 2 (1d4) necrotic or cold damage.

Frightful Presence. Each creature of the dragon-lich's choice that is within 120 feet of the dragon-lich and aware of it must succeed on a DC 18 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon-lich's Frightful Presence for the next 24 hours.

Poison Breath (Recharge 5–6). The dragon-lich exhales poisonous gas in a 65-foot cone. Each creature in that area must make a DC 21 Constitution saving throw, taking 87 (25d6) poison damage on a failed save, or half as much damage on a successful one.

Innate Spellcasting. The dragon-lich's spellcasting ability is Charisma (spell save DC 21, +12 to hit with spell attacks). The dragon-lich can innately cast the following spells, requiring only verbal components:

At Will: encode thoughts, thaumaturgy, speak with animals, detect thoughts, mage hand

2/day each: invisibility, charm person, ray of sickness, suggestion, modify memory

3/day: mirage arcane, mass suggestion

Spellcasting. The dragon-lich's spellcasting ability is Intelligence (spell save DC 24, +18 to hit with spell attacks). The dragon-lich has the following wizard spells prepared:

Cantrips (at will): mage hand, prestidigitation, ray of frost, shape water

1st level (4 slots): detect magic, magic missile, shield, thunderwave, unseen servant

2nd level (4 slots): acid arrow, detect thoughts, invisibility, mirror image

3rd level (3 slots): animate dead, counterspell, dispel magic, fireball

4th level (3 slots): blight, dimension door, spirit of death

5th level (3 slots): cloudkill, scrying, seeming

6th level (2 slots): disintegrate, globe of invulnerability

7th level (2 slots): finger of death, plane shift

8th level (1 slot): dominate monster, power word stun

9th level (1 slot): power word kill

10th level (1 slot): doom

Legendary Actions

The dragon-lich can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.

Detect. The dragon-lich makes a Wisdom (Perception) check.

Swift Attack. The dragon-lich makes a tail or claw attack.

Minor Spell. The dragon-lich casts a cantrip, 1st, or 2nd level spell.

Wing Attack (Costs 2 Actions). The dragon-lich beats its wings. Each creature within 15 feet of the dragon-lich must succeed on a DC 22 Dexterity saving throw or take 15 (2d6 + 8) bludgeoning damage + 2 (1d4) necrotic damage and be knocked prone. The dragon-lich can then fly up to half its flying speed.

Disrupt Life (Costs 3 Actions). Each non-undead creature within 25 feet of the dragon-lich must make a DC 17 Constitution saving throw against this magic, taking 21 (6d6) necrotic damage on a failed save, or half as much damage on a successful one.

Description

A Dragon-Lich is believed to be the most powerful form of undeath a dragon can take. By binding the dragon's magical essence to the darkest powers of the Weave and the Void (the origins of all magic), the dragon can gain power over true lichdom and necromancy as a whole. To create a dragon-lich, the same ritual that a humanoid uses to turn itself into a lich is used on the dragon, except the phylactery has to be a complex magical item that has a chunk of it permanently attached to the dragon. This power confluxer allows for the dragon to wield its very lifeforce as fuel for its magical wrath. Due to their mastery over necromancy, a dragon-lich's body glows in three different colors, each one representing a tier of necromantic focus and power. One of the dragon-lich's eyes glows lime green, the other glows bright teal, while the phylactery chunk that is infused within the dragon-lich's body glows a deep, dark purple. Lime green is the least focused of necromantic powers, while dark purple is slightly above that in raw power. However, teal-colored necromancy is purely focused necrotic wrath and this sort of necromancy is only used by true necromancers and powerful undead fiends. 

Lair and Lair Actions

Same as Adult Green Dragon but all Save DCs increased by 2 and +3 to all damage dealt by Lair Actions.

Previous Versions

Name Date Modified Views Adds Version Actions
7/22/2023 10:27:18 PM
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Coming Soon

Habitat: Forest

Dragonekillax2

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