Medium Humanoid (Human), Lawful Neutral
Armor Class 16 Natural Armor
Hit Points 250 (20d12 + 100)
Speed 40 ft.
STR
19 (+4)
DEX
17 (+3)
CON
18 (+4)
INT
10 (+0)
WIS
14 (+2)
CHA
11 (+0)
Saving Throws STR +8, DEX +7, WIS +6
Skills Athletics +8, Insight +5, Intimidation +5
Senses Passive Perception 11
Languages Common, Dwarvish
Challenge 12 (8,400 XP)
Proficiency Bonus +4
Traits

(Legendary Resistance 1/Day): If Aonro fails a saving throw, he can choose to succeed instead.

Duel Wield Specialist: Aonro can duel wield non-light weapons and adds his ability modifier to the second attack's damage

Alcohol: when Aonro drinks one of the following kinds of alcohol, he gains one of the following benefits until the end of his next turn 

Whiskey: Aonro's melee attack rolls and damage rolls are made with advantage. However, all his ranged attack rolls and damage rolls are made with disadvantage

Vodka: Aonro gains advantage on Constitution and Strength saving throws

Wine: Aonro regains 3d10 hit points 

Sake: Aonro gains +2 to all damage rolls

Beer: Aonro gains advantage on all charisma checks

Actions

Multiattack: Aonro makes 2 attacks

Golden Lion Wakizashi: +9 to hit, deals 1d8+5 slashing damage on a hit, and also 1d8 radiant damage on a hit

Green Serpent Wakizashi: +9 to hit, deals 1d8+5 slashing damage on a hit, and also 1d8 necrotic damage on a hit

Chill Touch: +6 to hit, deals 2d8 necrotic damage on a hit (range of 120, and disallows targets to regain hitpoints) (Gives disadvantage to dead creatures)

Sacred Flame: DC: 16 Dexterity saving throw or take 2d8 radiant damage (Cover doesn't count for the save, range of 60ft)

 

Bonus Actions

Off Hand Weapon Attack: Aonro makes a sword attack (opposite the last one he used)

Take a drink: Aonro takes a drink of alcohol 

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

Aonro Zilllo has 2 legendary actions which he can only use at the end of another creature's turn. He may only use one legendary action at a time and all spent legendary actions are regained at the end of his turn

Sword/Ranged Attack (Costs 1 Action). Aonro makes an attack using one of his swords

Take a Drink (Costs 1 Action). Aonro takes a drink of alcohol

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Aonro Zillo was born in the Material Plane. After his parents abandoned him, he joined a sword fighting monestary under Elf Long Woods. After many years of training, he joined up with Paul Donovan to form a pirate crew. After going to the Plane of Ooze, he sought to gain the Jar of Ooze. He represents the Hanged Man Tarot, because he sacrifices his life to help those he cares about + accepts new ideas (some about drinking). If betrayed, he would became a reverse Hanged Man

 Anoro has a disciplined philosophy but is inclined to sometimes make jokes. He has short brown hair, a muscular frame, a stern face, and a leather-type jacket with leather pants. He has 1 sword stored on each side of his body and keeps various types of alcohol in his jacket pockets.

Inventory

Greep Serpent Wakizashi

Golden Lion Wakizashi

250 GP

Clothing 

1 Whiskey

2 Vodka

3 Wines

2 Sake 

3 Beers

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

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