Medium Humanoid (Human), Lawful Evil
Armor Class 18 (breastplate)
Hit Points 48 (5d10)
Speed 30 ft.
STR
14 (+2)
DEX
18 (+4)
CON
12 (+1)
INT
9 (-1)
WIS
9 (-1)
CHA
13 (+1)
Saving Throws STR +5, DEX +7
Skills Athletics +5, Perception +2
Senses Passive Perception 9
Languages Common, Elven, Dwarvish
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Two-Weapon Fighting Style. When Battle Judge Axiom is using two weapons, she may add her ability modifier to the damage roll of the second attack.

Battle Master Archetype. Axiom has 4 superiority die and 3 maneuvers to use once per attack.

Maneuvering Attack. Axiom may spend 1 superiority die to add to a successful attack's damage roll. She may then instruct a friendly to use it's reaction to move half it's speed without incurring opportunity attacks.

Parry. When an enemy lands and attack on Axiom, she may spend 1 superiority. The roll + her Dex mod may be subtracted from the damage.

Commander's Strike. Axiom may roll 1 superiority die and forgo an attack to allow a friendly to make one weapon attack as a reaction. If the attack hits, add the superiority toll to the damage roll.

Second Wind. Once per rest, Axiom may regain hit points equal to 1d10 plus her level (5)

Actions

Multiattack. Battle Judge Axiom makes two katana attacks. If it has a shortsword drawn, it can also make a shortsword attack.

Finesse Katana. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 4) slashing damage

Shortsword. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 4) piercing damage.

Description

Battle Judge Axiom has spent her adult life in the service of The Clockwork Empire. She has taken up arms against all magic users, regardless of their morals, and seeks to purge the world off all chaos and abnormalities.

Monster Tags: NPC

Habitat: ArcticCoastalForestGrasslandHillMountainUnderdarkUrban

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