Air Form. The Covetous Tempest can enter a hostile creature's space and stop there. It can move through a space as narrow as 1 inch wide without squeezing.
Legendary Resistance (3/Day). If the Covetous Tempest fails a saving throw, it can choose to succeed instead.
Magic Resistance. The Covetous Tempest has advantage on saving throws against spells and other magical effects.
Multiattack. The Covetous Tempest makes four grasping claw attacks.
Grasping Claw. Melee Weapon Attack: +14 to hit, reach 5 ft., one target. Hit: 16 (2d8 + 7) bludgeoning damage. If the target is carrying or attuned to a magical item, the Covetous Tempest may steal the effect of the item for itself for one minute. The Tempest does not need to be wearing, carrying, or attuned to the item to receive its effect, and the target does not receive any effect from the item for the duration.
Whirlwind (Recharge 4-6). Each creature in the Tempest's space must make a DC 22 Strength saving throw. On a failure, a target takes 27 (6d8 + 7) bludgeoning damage and is flung up to 60 feet away from the elemental in a random direction and knocked prone. If a thrown target strikes an object, such as a wall or floor, the target takes 3 (1d6) bludgeoning damage for every 10 feet it was thrown. If the target is thrown at another creature, that creature must succeed on a DC 22 Dexterity saving throw or take the same damage and be knocked prone. If the saving throw is successful, the target takes half the bludgeoning damage and isn't flung away or knocked prone.
Avaricious Presence. Each creature of the Tempest's choice that is within 120 ft. of the Tempest and aware of it must succeed on a DC 20 Wisdom saving throw or become blinded for 1 minute. A creature blinded by this must take the Dash action and move towards the richest ally by the nearest available route on each of its turns. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the Tempest's Avaricious Presence for the next 24 hours.
Magical Hoard. The Covetous Tempest releases the power of some of the magical items it has accrued. When it uses this ability, it chooses one of the following effects. Once a particular effect is used, it cannot be used again until a long rest.
Animated Armoury. The Covetous Tempest casts Animate Objects at 9th level. The spell ends at the start of the Tempest's next turn.
Magical Traps. The Covetous Tempest chooses 3 unoccupied 5ft radius areas centered within 30ft of it. The first time a creature enters each area, they take 10d6 force damage and are knocked prone. The areas disappear at the start of the Tempest's next turn.
Occult Accoutrements. The Covetous Tempest ignores all damage resistances until the start of its next turn.
Protective Gear. The Covetous Tempest has +5 to its AC, +5 to all saving throws and is any critical hit against it is reduced to a normal hit until the start of its next turn.
Wondrous Power. Each creature within 30ft of the Covetous Tempest must make a DC20 charisma saving throw. On a failure, they roll a d6 and are afflicted by the corresponding condition until the start of the Tempest's next turn.
1 - Paralyzed
2 - Stunned
3 - Frightened
4 - Poisoned
5 - Deafened
6 - Invisible.
Description
Marcello had been on the run from his pact holder but few can outrun a Marid, and he would not be the exception. The Marid would claim him and take him wih little trouble. Marcello became slave to fulfill the whims of his master, unable to indulge in the pleasures he had recklessly pursued before, instead under the constant orders of a master who could kill him with a glance. Marcello hated every waking second of it, he resented his master and the mountains of wealth they held but Cello could never touch. He was stuck in a lavish castle were other odd beings answered and served his Master. If only he had to power to escape and be truly free he would take the Marids wealth and spend it for the rest of his life. An opportunity came when some rival Djinn attacked his master. Using the distraction, he went to the Marid’s vault of unguarded treasures as the guards went to protect their master within all assortments of magic items laid bare amongst towers of gold before the air genasi. Scoring around he hurried, hearing the sounds of magic coming closer to the vault, Marcello found a ring he recalled could grant wishes when his master had used one. As he grasped it The marid and a lone Djinni came in both battered and worn down from each magical onslaught, Marcello in anger saw his master wish for the power to overwhelm his master.
As the ring began to grant his wish the genie let loose burst of magic hoping to stop the wish, however as their magic hit Cello as he changed, it seemed to evaporate the Genasi. However, the smoke that remained began to swirl as old the gold and treasure of the vault were absorbed the magic items fusing into armor as the newly formed tempest in the room began to speak in a distorted echo of Marecello’s voice. It spoke two more wishes It wanted to possess all the wealth around it to plunder everything it could. It also wanted to be able to never be tied down ever again The Covetous Tempest was born with vast magic and absurd wealth it plundered across all realms lost in its lust for treasure long since having lost the desire for physical pleasures and only wanting the treasures of across all existence.
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