Blind beyond 60 ft
Magic Resistance. The Clockwork Knight has advantage on saving throws against spells and other magical affects.
Spell Immunity. The Clockwork Knight is immune to heat metal, guiding bolt, and thunderwave(clap).
Multiattack. The Clockwork Knight makes 2 longsword attacks.
Grafted Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands
Description
This metallic creature resembles a massive humanoid knight, armed with a greatsword welded to it's right arm, and an impressive shield replacing it's left. There is no flesh visible on the hulking brute. Even when standing directly in front of it, it's body seems to be completely composed of intricate interlocking gears and mechanisms.
These are the to date the most devastating elements of The Clockwork Empire. They are an intimidating, soulless presence, devoid of humanity.
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