Large Construct (Human), Lawful Evil
Armor Class 15 (plate, shield)
Hit Points 60 (1d4)
Speed 40 ft.
STR
18 (+4)
DEX
13 (+1)
CON
14 (+2)
INT
10 (+0)
WIS
10 (+0)
CHA
10 (+0)
Skills Perception +4
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Damage Immunities Force, Necrotic, Poison
Senses Darkvision 60 ft., Passive Perception 14
Languages understands the languages spoken by it's commanders
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blind beyond 60 ft

Magic Resistance. The Clockwork Knight has advantage on saving throws against spells and other magical affects.

Spell Immunity. The Clockwork Knight is immune to heat metal, guiding bolt, and thunderwave(clap).

 

 

Actions

Multiattack. The Clockwork Knight makes 2 longsword attacks.

Grafted Longsword. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 9 (1d10+4) slashing damage, or 9 (1d10+4) slashing damage if used with two hands 

Description

This metallic creature resembles a massive humanoid knight, armed with a greatsword welded to it's right arm, and an impressive shield replacing it's left. There is no flesh visible on the hulking brute. Even when standing directly in front of it, it's body seems to be completely composed of intricate interlocking gears and mechanisms.

These are the to date the most devastating elements of The Clockwork Empire. They are an intimidating, soulless presence, devoid of humanity.

Monster Tags: Armorconstructhumanoid

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