Armor Class
16
Natural Armour
Hit Points
109
(14d10 + 39)
Speed
35 ft.
STR
18
(+4)
DEX
12
(+1)
CON
17
(+3)
INT
4
(-3)
WIS
6
(-2)
CHA
4
(-3)
Saving Throws
CON +6, WIS +1
Skills
Athletics +7
Damage Resistances
Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities
Poison
Condition Immunities
Charmed, Exhaustion, Frightened, Poisoned
Senses
Darkvision 30, Passive Perception 8
Languages
seemingly none
Challenge
6 (2,300 XP)
Proficiency Bonus
+3
Traits
Enraged Fortitude. If damage reduces the frenzied to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless Necrotic damage. On a success, the frenzied drops to 1 hit point instead.
Actions
Multiattack. The Frenzied makes one slam attack and one bite attack.
Brutal Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage and 7 (2d6) necrotic damage.
Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage plus 7 (2d6) poison damage. The target must also succeed on a DC 14 Constitution saving throw or contract the Blue Fury Desiese.
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