The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Shadow Step (Costs 2 Actions). The dragon magically teleports up to 60 feet to an unoccupied space it can see.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +19 to hit, reach 20 ft., one target. Hit: 24 (2d8 + 10) piercing damage plus 14 (4d6) necrotic damage.
Claw. Melee Weapon Attack: +19 to hit, reach 15 ft., one target. Hit: 20 (2d6 + 10) slashing damage plus 14 (4d6) necrotic damage.
Tail. Melee Weapon Attack: +19 to hit, reach 30 ft., one target. Hit: 22 (2d8 + 10) bludgeoning damage plus 14 (4d6) necrotic damage.
Shadow Breath (Recharge 5-6). The dragon exhales a blast of dark energy in a 60-foot cone. Each creature in that area must make a DC 25 Dexterity saving throw, taking 66 (12d10) necrotic damage on a failed save, or half as much damage on a successful one.
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.
Detect. The dragon makes a Wisdom (Perception) check.
Tail Attack. The dragon makes a tail attack.
Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
Description
Argentum is a majestic and ancient shadow dragon that once lived as a silver metallic dragon. Over the centuries, it delved into forbidden magic, which transformed it into a creature of darkness and shadows. Now, it roams the skies with darkened silver scales that gleam ominously in the moonlight.
Lair and Lair Actions
Lair Actions:
On initiative count 20 (losing initiative ties), the dragon takes a lair action to cause one of the following effects:
Dark Mists. Magical darkness fills a 60-foot radius centered on the dragon. The darkness lasts until initiative count 20 on the next round.
Shadowy Images. Illusory duplicates of the dragon appear in a 60-foot radius centered on the dragon. Each duplicate acts as if it were an illusion created by the Mirror Image spell.
Shadow Magic. The dragon casts one spell from its list of prepared spells, using a spell slot as normal.
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