Huge Undead, Neutral Evil
Armor Class 8
Hit Points 186 (15d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
10 (+0)
CON
18 (+4)
INT
6 (-2)
WIS
10 (+0)
CHA
8 (-1)
Saving Throws STR +7, WIS +3
Skills Athletics +8, Intimidation +6
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common but can't speak them
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Blood Bloated. A bloodhulk always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.

Fragile.  A bloodhulk fighter takes an extra 3 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.

Actions

Slam. Melee Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.

Reactions

Plaque spread. when a melee attack is made against a bloodhulk, i can splash som of its goo onto the attacker as an reaction. The attacker must roll a con save (dc: 12) or be piosoned. While diseased the target cannot be healed by magic or recurected if dead. Each additional time the target gets piosoned it take 1d6+4 necrotic damage.

Description

Bloodhulks are corpses reanimated through an infusion of the blood of innocent victims in a dark and horrible ritual. Their bloated bodies are fi lled with viscous gore and unholy
fl uids, providing them with the endurance to absorb an amazing amount of punishment before falling. Although bloodhulk fi ghters are the most common form of this undead, necromancers and vile priests sometimes create larger, more ferocious versions, such as bloodhulk giants and bloodhulk crushers

rubjerg0409

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