Blood Bloated. A bloodhulk always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.
Fragile. A bloodhulk fighter takes an extra 3 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.
Slam. Melee Attack: +6 to hit, reach 15 ft., one target. Hit: 13 (2d8 + 4) bludgeoning damage.
Plaque spread. when a melee attack is made against a bloodhulk, i can splash som of its goo onto the attacker as an reaction. The attacker must roll a con save (dc: 12) or be piosoned. While diseased the target cannot be healed by magic or recurected if dead. Each additional time the target gets piosoned it take 1d6+4 necrotic damage.
Description
Bloodhulks are corpses reanimated through an infusion of the blood of innocent victims in a dark and horrible ritual. Their bloated bodies are fi lled with viscous gore and unholy
fl uids, providing them with the endurance to absorb an amazing amount of punishment before falling. Although bloodhulk fi ghters are the most common form of this undead, necromancers and vile priests sometimes create larger, more ferocious versions, such as bloodhulk giants and bloodhulk crushers
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