Blood Bloated. A bloodhulk always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.
Fragile. A bloodhulk fighter takes an extra 1 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.
Slam. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 4) bludgeoning damage.
Plaque spread. when a melee attack is made against a bloodhulk, i can splash som of its goo onto the attacker as an reaction. The attacker must roll a con save (dc: 12) or be piosoned. While diseased the target cannot be healed by magic or recurected if dead. Each additional time the target gets piosoned it take 1d6+4 necrotic damage.
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