Medium Undead, Neutral Evil
Armor Class 8
Hit Points 85 (9d10 + 36)
Speed 30 ft.
STR
19 (+4)
DEX
6 (-2)
CON
18 (+4)
INT
3 (-4)
WIS
6 (-2)
CHA
5 (-3)
Saving Throws WIS +0
Skills Athletics +6, Intimidation +4
Damage Immunities Poison
Condition Immunities Poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Understands Common and Giant but can't speak them
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Blood Bloated. A bloodhulk always gains the maximum hit points possible per Hit Die. In addition, it gains 2 bonus hit points per Hit Die.

Fragile.  A bloodhulk fighter takes an extra 1 points of damage whenever it takes at least 1 point of damage from a piercing or slashing weapon.

 
Actions

Slam. Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 13 (1d8 + 4) bludgeoning damage.

Reactions

Plaque spread. when a melee attack is made against a bloodhulk, i can splash som of its goo onto the attacker as an reaction. The attacker must roll a con save (dc: 12) or be piosoned. While diseased the target cannot be healed by magic or recurected if dead. Each additional time the target gets piosoned it take 1d6+4 necrotic damage.

rubjerg0409

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