Medium Celestial
Armor Class 14
Hit Points 95 (10d12 + 40)
Speed
STR
14 (+2)
DEX
17 (+3)
CON
18 (+4)
INT
16 (+3)
WIS
20 (+5)
CHA
8 (-1)
Saving Throws CON +7, WIS +8
Damage Vulnerabilities Necrotic
Damage Immunities Radiant
Senses Passive Perception 16
Languages --
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Black hole. After defeat, a surge of dark energy releases, drawing others towards it, with a DC 15 Strength Save, or be pulled into the surge, which does immediate 15 force damage.

Actions

Multiattack. The creature can use any attack twice.

 

Celestial Grasp. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 1 (2d8 + 4) [radiant] damage. 

Astral Shot. RangedWeapon Attack: +6 to hit, range 120/360 ft., 1 target. Hit: 1 (3d4 + 4) [radiant] damage.

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

This celestial being is an awe-inspiring and imposing sight to behold. Its enormous, ethereal body is composed of swirling constellations, as if the entire night sky has come to life in the form of a creature. The radiant light from distant stars illuminates its form, casting a beautiful and eerie glow around it. Its body constantly shifts and shimmers with cosmic energy, and it moves gracefully through the air, leaving trails of stardust in its wake. 

 The origins of this celestial monster remain a mystery. Some believe it is the embodiment of a forgotten star deity, while others speculate that it is a manifestation of the collective dreams and wishes of stargazers across the ages. Whatever its origins may be, its existence serves a crucial purpose in the cosmic order.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Allusersaretaken

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