Large Construct, Lawful Neutral
Armor Class 20 (natural armor)
Hit Points 125 (10d12 + 60)
Speed 40 ft.
STR
23 (+6)
DEX
10 (+0)
CON
22 (+6)
INT
12 (+1)
WIS
16 (+3)
CHA
1 (-5)
Saving Throws STR +9, CON +9
Damage Immunities Poison, Psychic
Senses Darkvision 60 ft., Passive Perception 10
Languages understands the languages of its creator but can’t speak
Challenge 8 (3,900 XP)
Proficiency Bonus +3
Traits

Platforms. The warforged titan has two platforms built into its chassis. One Medium or smaller creature can ride on each platform without squeezing. To make a melee attack against a target within 5 feet of the warforged, they must use spears or weapons with reach and the target must be Large or larger.

Static Armour. Any creature who successfully hits the Blizzard Walker with a melee strike takes 1d12 electricity damage. 

Actions

Multiattack. The Blizzard Walker makes one axehand attack and one hammerfist attack.

Axehand. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) slashing damage, plus 11 (2d10) slashing damage if the target is prone.

Hammerfist. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Arc Turret: RangedWeapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage. If the target is a creature, it must succeed on a DC 18 Strength saving throw or be knocked prone.

Grenade Swarm: Creatures in a 30ft circle of your choosing must make a DC18 Dexterity save, taking 6d8 damage and being blinded on a fail or half as much on a success. 

 

rorybligh

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