Medium Dragon, Lawful Evil
Armor Class 17 Natural Armor
Hit Points 52 (8d8 + 16)
Speed 30 ft., Burrow 20 ft., Fly 60 ft.
STR
17 (+3)
DEX
10 (+0)
CON
15 (+2)
INT
12 (+1)
WIS
11 (+0)
CHA
15 (+2)
Saving Throws DEX +2, CON +4, WIS +2, CHA +4
Skills Perception +4, Stealth +4
Damage Immunities Lightning, Thunder
Senses Blindsight 10 ft, Darkvision 60 ft, Passive Perception 14
Languages Common, Draconic
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Flyby. The Blue Dragon Wyrmling doesn't provoke opportunity attacks when it flies out of an enemies reach.

Tunneler.  The Blue Dragon Wyrmling can burrow through solid rock at half its burrowing speed and leaves a 5 foot-wide, 5-foot-high tunnel in its wake.

Lightning Absorption. Whenever the Dragon is subjected to Lighting damage, it takes no damage and instead regains a number of hit points equal to the Lightning damage dealt.

Charge UP! When the Dragon reaches half health it immediately recharges its Lighting Breath attack.

Actions

Multiattack. The Blue Dragon Wyrmling makes two Claw attacks and one Bite attack.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage. 

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) lighting damage.

Lightning Breath (Recharge 5-6). The Dragon exhales lighting in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 12 Dexterity saving throw, taking 22 (4d10) lighting damage on a failed save, or half as much damage on a successful one.

Bonus Actions

Summon Minions. The Dragon calls on a number of Kobolds it allows to inhabit its cave for help. The Dragon calls upon (1d4+2) within 30-feet in an unoccupied space of it.

Reactions

Tail Lash. The Dragon senses movement behind it and lashes out with its tail. Whenever a player character moves  within 5-feet of the Dragon, it may make a free reaction, doing a standard 7 (1d8 +3) bludgeoning damage and knocking the player character back 10 ft. In a straight line, the player must also make a DC 12 Dexterity saving throw or be knocked prone.

Previous Versions

Name Date Modified Views Adds Version Actions
7/23/2023 9:55:54 PM
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3
1
Coming Soon

Habitat: DesertForestGrasslandHillMountainUnderdark

Matthuw

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