Creepy Strike: When the Cursed Marine Skeleton hits a target with its sword, the target must make a Constitution saving throw DC 13 or be terrified for 1 minute.
Rise from the Waves: If the Cursed Marine Skeleton falls to 0 hit points, it can regenerate and come back to life after 1d4 days if its body is submerged in seawater. If it is completely destroyed, its bones can reform and reassemble in the same place after 1d4 weeks.
Rusty sword. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d8 + 2) piercing damage.
Creepy March: The cursed sea skeleton can use its bonus action to move up to its speed without provoking attacks of opportunity. During this march, it can pass through space occupied by other creatures, but must end its movement in a clear space. If it ends its movement inside a creature or solid object, it suffers 1d6 force damage and is trapped there until the start of its next turn, at which time it can repeat the bonus action to try to free itself.
Description
The Cursed Marine Skeletons are the animated remains of ancient mariners who perished at the bottom of the ocean and were corrupted by dark forces. Their skeletons, covered in seaweed and seashells, lie in wait in the depths, but emerge to stalk and terrorize any intruder who dares to venture into their domain. Armed with rusty swords and rotting shields, they are dangerous adversaries in close combat. Their undead nature makes them immune to poison, but they are vulnerable to radiant damage, which can purify them and free them from their dark fate. Those who encounter the Cursed Sea Skeletons should beware, as these undead will not rest until they have quenched their thirst for destruction and death.
Previous Versions
| Name | Date Modified | Views | Adds | Version | Actions |
|---|---|---|---|---|---|
|
7/23/2023 11:37:53 PM
|
1
|
1
|
--
|
Coming Soon
|
|
|
7/23/2023 11:39:39 PM
|
1
|
1
|
--
|
Coming Soon
|
Comments