Medium Humanoid (Any Race), Any Evil Alignment
Armor Class 16 (Breastplate)
Hit Points 65 (10d8 + 20)
Speed 35 ft.
STR
12 (+1)
DEX
18 (+4)
CON
14 (+2)
INT
10 (+0)
WIS
12 (+1)
CHA
16 (+3)
Skills Acrobatics +9, Athletics +6
Damage Resistances Bludgeoning, Piercing, Slashing
Condition Immunities Frightened
Senses Passive Perception 14
Languages Common and one other language
Challenge 5 (1,800 XP)
Proficiency Bonus +3
Traits

Commanding Orator. While a humanoid creature with a CR or Level below 5 is within 30 feet of the Warboss, each time that creature makes an attack roll, add an additional 2 to that roll.

Spellcasting. The Warboss is a 1st-level spellcaster. Its spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). The Warboss has the following Warlock spells prepared:
Cantrips (at will): Green-Flame Blade, Friends 
1st level (2 slots): Hellish Rebuke, Charm Person

Actions

Multiattack. The Warboss makes either 2 Straightsword attacks, or 2 Long Rifle attacks.

Straightsword. Melee Weapon Attack: +7 to hit, reach 5 ft., 1 target. Hit: 11 (2d6 + 4) slashing damage. 

Long Rifle. Ranged Weapon Attack: +7 to hit, range 400/600 ft., 1 target. Hit: 17 (2d12 + 4) piercing damage.

Description

Wastelander Warbosses are exceptionally brutal and cunning Wastelanders whose pure commanding presence has dominated other, weaker-willed Wastelanders into their servitude. In roving Wastelander gangs, a Warboss calls all the shots, and anyone who dares to rise up to them is put down with extreme brutality.

KingSl4yer

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