Huge Swarm of Medium undead, Chaotic Evil
Armor Class 16 Natural Armor
Hit Points 127 (127d10)
Speed 30 ft.
STR
14 (+2)
DEX
16 (+3)
CON
16 (+3)
INT
3 (-4)
WIS
10 (+0)
CHA
5 (-3)
Saving Throws DEX +7, CON +7
Skills Perception +8
Damage Immunities Acid, Necrotic, Poison
Condition Immunities Blinded, Charmed, Frightened, Poisoned
Senses Darkvision, Passive Perception 8
Languages Knows all languages spoken to it but can't talk
Challenge 11 (7,200 XP)
Proficiency Bonus +4
Traits

Keen hearing.

The Bloater has advantage on wisdom (perception( that rely on hearing.

 

Necrotic/Poison absorbing

. When the Bloater is subject to necrotic and poison damage, it takes no damage and instead regains a number of hit points equal to the necrotic or poison damage dealt.

 

Burst.

When the Bloater dies it explodes into a burst of spores. Each creature within 20ft of it must make a DC 12 dexterity saving throw, taking 28 (8d6) necrotic damage, or half as much on a successful save.

 

Regeneration.

The Bloater regains 30 hit points at the start of it's turn. If the Bloater takes radiant or fire damage, this trait doesn't take place on their next turn. The Bloater dies only if it starts with 0 hit points and doesn't regenerate.

Actions

Multi attack.

The Bloater makes two slam attacks followed by a spore burst. If no enemy's are near it, it makes 3 spore bursts.

Slam. Melee weapon attack.

+7 to hit, reach 5ft, one target. Hit 22 (4d6+8) bludgeoning damage + 22 (4d6 +8) necrotic damage. Target must make a DC 17 Constitution saving throw or be poisoned.

 

Spore burst. 60ft range.

The Bloater throws a chunk of it's body, which explodes in a burst of spore's. Choose a point within range. Each creature withing a 20ft radius of the spore must make a DC 17 constitution saving throwing. Taking 28 (8d6) necrotic damage on a failed save, or half of that on a successful save. The creature is also poisoned.

Bonus Actions

Enter the description for how bonus actions work for your monster here.

Reactions

Reaction Name. Enter the description for your action.

Legendary Actions

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Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Enter a general description for your monster here.

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Monster Tags: fiend

Kylain6473

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