Medium Construct, Neutral
Armor Class 18 Natural Armor
Hit Points 157 (15d10 + 75)
Speed 30 ft., Can spend an action and one reaction to double dash and gain 90 feet of movement
STR
18 (+4)
DEX
16 (+3)
CON
20 (+5)
INT
12 (+1)
WIS
12 (+1)
CHA
10 (+0)
Saving Throws STR +8, CON +9
Damage Resistances Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Damage Immunities Poison, Psychic
Condition Immunities Charmed, Frightened, Poisoned
Senses Passive Perception 16
Languages All terrestrial languages
Challenge 10 (5,900 XP)
Proficiency Bonus +4
Traits

Reactions: The Crownsteel Sentinel can take two reactions per round instead of the usual one.

Construct Nature: The Crownsteel Sentinel doesn't require air, food, drink, or sleep.

Major Weakness - Energy Overload: When the Crownsteel Sentinel takes lightning or thunder damage, it becomes temporarily incapacitated as its internal systems malfunction. It must make a DC 15 Constitution saving throw or be stunned until the end of its next turn.

Actions

Multiattack: The Crownsteel Sentinel makes one melee attack and can use an additional action to activate a gadget or employ a defensive maneuver.

Melee Attack: Slam. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d8 + 4) bludgeoning damage.

Overpowering Strike: The Crownsteel Sentinel makes a powerful melee attack against a target. After spending one turn charging, it adds an additional +2 to hit and deals an extra 14 (4d6) bludgeoning damage on a successful hit. This attack can only be used once every (1d4) rounds.

Tactical Analysis: The Crownsteel Sentinel scans the battlefield, gaining advantage on its next attack or saving throw against a target of its choice.

Gadget - Enfeebling Pulse (Recharge 5–6): The Crownsteel Sentinel emits a pulsating wave from its core, targeting a creature within 30 feet. The target must make a DC 15 Constitution saving throw or have disadvantage on all attack rolls and saving throws until the start of the Crownsteel Sentinel's next turn. On a successful save, the target is immune to this effect for 24 hours.

Defensive Maneuver - Steel Ward
(Recharge 4–6): The Crownsteel Sentinel activates a temporary magical barrier, granting it resistance to all damage types until the end of its next turn.

Reactions

Parry: When a creature makes a melee attack against the Crownsteel Sentinel and hits, the Sentinel can use its reaction to add 5 to its AC for that attack, possibly causing the attack to miss.

Description

In the heart of a clandestine workshop, where ancient and arcane technologies converge, the Crownsteel Sentinels were born. The culmination of boundless ingenuity and forbidden knowledge, these enigmatic warforged guards were commissioned by an elusive council of shadowy figures with ambitions veiled in darkness. Standing at an imposing 10 feet tall, their bodies are forged from an amalgamation of impenetrable black steel and rare metals infused with pulsating arcane crystals, giving them an otherworldly and ethereal aura. Huge and bulbous in the center, with skeletal arms that are connected with various hoses and tubes. Their giant singular eye, an orb of piercing cerulean light, flicker with an enigmatic intelligence that hints at a knowledge far beyond mortal comprehension.

Armed with a potent array of weaponry and gadgets, Crownsteel Sentinels are a terror on the battlefield. Despite their massive size, their movements are a symphony of precision and grace, and each strike is delivered with a force that can crumble stone and sunder steel. Their repertoire includes powerful enchantments that can incapacitate foes or shield them from harm, making them a challenge even for the most seasoned adventurers. But it is their ability to take multiple reactions and parry attacks that sets them apart, enabling them to thwart their enemies with seemingly supernatural reflexes.

 

Habitat: Urban

CorvoKaldwin

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