Armor Class
12
Natural Armor
Hit Points
34
(4d10 + 12)
Speed
40 ft., Climb 30 ft., Swim 20 ft.
STR
17
(+3)
DEX
10
(+0)
CON
15
(+2)
INT
2
(-4)
WIS
12
(+1)
CHA
6
(-2)
Senses
Passive Perception 11
Languages
--
Challenge
1 (200 XP)
Proficiency Bonus
+2
Traits
Hold Breath. The crocobear can hold its breath for 15 minutes.
Actions
Multiattack. The crocobear makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +5 to hit, reach 5ft., # target. Hit: 8(1d10+ 3) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocobear can't bite another target.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10(2d6 + 3) slashing damage.
Description
The crocobear, long thought to be the result of a wizard's bizarre experiment or a druid caught between beast forms, is a fierce predator both on land and in the water.
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