Medium Humanoid, Unaligned
Armor Class 15 Scale
Hit Points 32 (4d8 + 12)
Speed
STR
18 (+4)
DEX
15 (+2)
CON
16 (+3)
INT
9 (-1)
WIS
12 (+1)
CHA
11 (+0)
Senses Passive Perception 11
Languages --
Challenge 1 (200 XP)
Proficiency Bonus +2
Traits

Charger. If the Warblood moves 20 feet towards a creature before making a melee weapon attack, the attack deals and additional 2d4 damage.

Actions

Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., 1 target. Hit: 11 (1d12 + 4) [Slashing] damage. 

Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

Warblood are a magical fusion of human and beast, 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

billsullivan156

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