Medium Humanoid (Half-Orc, Shapechanger), Neutral Evil
Armor Class 13 Hide Armour
Hit Points 58 (9d8 + 18)
Speed 30 ft.
STR
16 (+3)
DEX
13 (+1)
CON
14 (+2)
INT
9 (-1)
WIS
15 (+2)
CHA
12 (+1)
Senses Darkvision, Passive Perception 12
Languages Common, Orc
Challenge 3 (700 XP)
Proficiency Bonus +2
Traits

Shapechanger. The Anchorite can use its action to polymorph into a large, black and green serpent or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Innate Spellcasting. The Anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells. requiring no material components:

1/day each: Augury, Ensnaring Strike, Osseous Impalement, Revivify

3/day: Earth Tremor

Actions

Bone Gauntlet (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit:  (1d4 + 3) slashing damage. 

Bite (Serpent Form Only). Melee Weapon Attack: +5 to hit, range 5 ft., one target.           Hit:   (1d6 + 3) slashing damage.

Bonus Actions

 

 
Reactions

 

 
Legendary Actions

Enter the description for how legendary actions work for your monster here.

Legendary Action Name (Costs # Actions). Enter the description for your legendary action.

Mythic Actions

Enter the description for how mythic actions work for your monster here.

Mythic Action Name (Costs # Actions). Enter the description for your mythic action.

Description

 

 

Lair and Lair Actions

Enter a description of your monster's lair here.

Lair Actions

On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:

  • Enter a description for a lair action.
  • Enter a description for a lair action.

Regional Effects

The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:

  • Enter a regional effect description.
  • Enter a regional effect description.

If the [monster name] dies, these effects fade over the course of #d# days.

Substantialwil

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