Shapechanger. The Anchorite can use its action to polymorph into a large, black and green serpent or back into its true form, which is humanoid. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.
Innate Spellcasting. The Anchorite's innate spellcasting ability is Wisdom (spell save DC 12). It can innately cast the following spells. requiring no material components:
1/day each: Augury, Ensnaring Strike, Osseous Impalement, Revivify
3/day: Earth Tremor
Bone Gauntlet (Humanoid Form Only). Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: (1d4 + 3) slashing damage.
Bite (Serpent Form Only). Melee Weapon Attack: +5 to hit, range 5 ft., one target. Hit: (1d6 + 3) slashing damage.
Enter the description for how legendary actions work for your monster here.
Legendary Action Name (Costs # Actions). Enter the description for your legendary action.
Enter the description for how mythic actions work for your monster here.
Mythic Action Name (Costs # Actions). Enter the description for your mythic action.
Description
Lair and Lair Actions
Enter a description of your monster's lair here.
Lair Actions
On initiative count # (losing initiative ties), the [monster name] takes a lair action to cause one of the following effects; the [monster name] can’t use the same effect two rounds in a row:
- Enter a description for a lair action.
- Enter a description for a lair action.
Regional Effects
The region containing a legendary [monster name]’s lair is [enter the effect description], which creates one or more of the following effects:
- Enter a regional effect description.
- Enter a regional effect description.
If the [monster name] dies, these effects fade over the course of #d# days.
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