Armor Class 15 (padded armor)
Hit Points 91 (14d8 + 28)
Speed 30 ft., Swim 40 ft.
STR
16 (+3)
DEX
18 (+4)
CON
15 (+2)
INT
5 (-3)
WIS
15 (+2)
CHA
5 (-3)
Saving Throws DEX +6, WIS +4
Skills Acrobatics +6, Athletics +5, Perception +4, Stealth +6, Survival +6
Damage Vulnerabilities Acid
Damage Immunities Cold, Poison
Senses Blindsight 60 (blind beyond this radius), Passive Perception 14
Languages Aquan
Challenge 4 (1,100 XP)
Proficiency Bonus +2
Traits

Bravado. A pirate frightened of a source can still move toward the source of its fear. All other effects of the frightened
condition still apply.

Blunderbuss Expert. The pirate can load one piece of ammunition into its blunderbuss as part of its attack action and an additional piece of ammunition into its blunderbuss as
a bonus action instead of an action.

Expert Swimmer. The pirate has advantage on Strength (Athletics) checks made to swim.

Rigging Climber. The pirate can climb rope and rigging without making an ability check.

Sealegs. The pirate has advantage on checks and saving throws made to resist being knocked prone while on a ship. In addition, the pirate ignores difficult terrain created by non-magical sand.

Treasure Sense. The pirate can detect the presence of coins, gems, and valuables valued at 50 gp or more within 15 feet of
it.

Actions

Cutlass. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d6 + 4) slashing damage. The attack deals double damage to objects made of rope and wood. While
wielding the cutlass, the coastal pirate has a +1 on Charisma
(Intimidation) checks.

Blunderbuss. Ranged Weapon Attack: +6 to hit, range 30/90 feet., one target. Hit: 7 (1d6 + 4) piercing damage. The pirate can load one piece of ammunition as part of its attack action, the pirate can also load additional ammunition into the blunderbuss using a bonus action for each additional piece of ammunition loaded. All loaded ammunition is expelled when the pirate makes its next attack with the weapon. The damage for the attack increases by 3 (1d6) per ammunition loaded, up to a maximum total of 10 (3d6.)*
*The pirate begins combat with 3 pieces of ammunition loaded into its blunderbuss, meaning the first attack with the Blunderbuss deals 14 (3d6 + 4) piercing damage.

Paralytic Spine. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft., range 20/60 ft., one target. Hit: 11 (2d6 +4) piercing damage. If the target is a creature other than a Plant, it must succeed on a DC 12 Constitution saving throw or become
paralyzed for 1 minute. A creature can repeat the saving throw
at the end of each of its turns, ending the effect on itself on a
success.

Coral Coating (Recharge 5-6). The pirate breathes forth an array of gametes, covering a 15-foot cone in growing coral. The area becomes difficult terrain, and any creature in the area must succeed on a DC 12 Strength saving throw or become restrained until it or a creature within reach uses its action to make a DC 12 Strength check, freeing it on a success.

Cursed Breath. The creature breathes forth a disgusting slime in a 15-foot cone. Each creature in the area must succeed on a DC 12 Constitution saving throw or become infected with creeping coral disease

Bonus Actions

Quick Load. The pirate loads an additional piece of ammunition into its blunderbuss.

Description

Pirates are some of the most likely targets for creeping coral disease, their trips to hidden-away places, lack of access to medical equipment or magical healing,
and tendency to stick to areas filled with corals or other strange structures making them easy targets for coral-cursed creatures. When transformed, these pirates have but one goal, the spread of their disease to others. Great captains and their crews have fallen
to this horrid ailment, listlessly sailing ships they can hardly remember how to operate to shores where they can clamber over the sides of their vessel and breathe
the ruin of creeping coral onto the coastal populace or a wandering ship that might stop to board and aid them

Creeping Coral Disease
Disease

Creeping coral disease is a mix between a disease and a curse, a semi-magical ailment that afflicts creatures and spreads across the coast. A creature that succumbs to creeping coral disease eventually becomes a coral-cursed creature.

Creatures can become infected by creeping coral disease by touching creeping coral patches, or by succumbing to the effects of a coral-cursed
creature's breath attack.

A creature that contracts the disease must make a Constitution saving throw, if the creature was infected by a creeping coral patch the DC equals 18, if the creature was infected by a coral-cursed creature the DC equals 8 + the coral-cursed creature's proficiency bonus + its Constitution modifier.

A creature infected with creeping coral disease has the effects of the disease manifest immediately, growing corals on its body. The creature's speed is halved until it fully recovers from the disease.

The first time the creature finishes a long rest after becoming infected, it must make a new Constitution saving throw equal to the original saving throw DC. On a success, the creature recovers from the disease. On a failure, the corals on the creature grow even more cumbersome and the creature suffers disadvantage on attack rolls and Strength and Dexterity-related skill checks, ability checks, and saving throws.

The second time the creature finishes a long rest after it becomes infected, it must make a new Constitution saving throw equal to the original saving throw DC. On a success, the creature recovers from the disease. On a failure, the creature's Intelligence score becomes 5, Wisdom score becomes 15, and Charisma score becomes 5 as the corals begin to take hold of
the creature's mind.

The third time the creature finishes a long rest after it becomes infected, it must make a new Constitution saving throw equal to the
original saving throw DC. On a success, the creature recovers from the disease. On a failure, the creature becomes a coral-cursed creature, applying the coral-cursed template.

Previous Versions

Name Date Modified Views Adds Version Actions
7/25/2023 3:36:21 PM
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Phelegethon

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